Affordance Theory in Game Design

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Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players'' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive...

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25.77 £

Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent?

The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players'' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive...

Read more
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  • Formats: pdf
  • ISBN: 9781681737539
  • Publication Date: 26 Mar 2020
  • Publisher: Morgan & Claypool Publishers
  • Product language: English
  • Drm Setting: DRM