Computer Graphics Programming in OpenGL with C++

Available
0
StarStarStarStarStar
0Reviews
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage...
Read more
E-book
pdf
Price
65.50 £
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage...
Read more
Follow the Author

Options

  • Formats: pdf
  • ISBN: 9781501519567
  • Publication Date: 12 Mar 2024
  • Publisher: De Gruyter
  • Product language: English
  • Drm Setting: DRM