Iterate

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How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.

Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cy...

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27.00 £ * Old Price 29.99 £

How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation.

Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cy...

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  • Formats: epub
  • ISBN: 9780262352130
  • Publication Date: 7 May 2019
  • Publisher: MIT Press
  • Product language: English
  • Drm Setting: DRM