Non-Cognitive Factors and Learning within a Business Simulation

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Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners’ non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research focuses on the use of a business simulation which conveys change management insights. Business simulation...
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Serious games can provide a convenient and straightforward access to complex knowledge for all age groups. However, learning achievements depend largely on learners’ non-cognitive factor disposition. With the aim of combining the fields of serious games and non-cognitive factors, this research focuses on the use of a business simulation which conveys change management insights. Business simulation...
Read more
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  • Formats: pdf
  • ISBN: 9783658355531
  • Publication Date: 22 Oct 2021
  • Publisher: Springer Fachmedien Wiesbaden
  • Product language: English
  • Drm Setting: DRM