
Proto-Algorithmic War
During the Iraq War, American soldiers were sent to both fight an enemy and to recover a “failed state” in pixelated camouflage uniforms, accompanied by robots, and armed with satellite maps and biometric hand-held scanners. The Iraq War, however, was no digital game: massive-scale physical death and destruction counter the vision of a clean replayable war. The military policy of the United States...
During the Iraq War, American soldiers were sent to both fight an enemy and to recover a “failed state” in pixelated camouflage uniforms, accompanied by robots, and armed with satellite maps and biometric hand-held scanners. The Iraq War, however, was no digital game: massive-scale physical death and destruction counter the vision of a clean replayable war. The military policy of the United States...