Videogames, Identity and Digital Subjectivity

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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented real...

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This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life. By modeling and incorporating new technologies (from artificial intelligence routines and data mining techniques to augmented real...

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  • Formats: pdf
  • ISBN: 9781315390932
  • Publication Date: 6 Jul 2017
  • Publisher: Taylor & Francis
  • Product language: English
  • Drm Setting: DRM