Developing Video Game Literacy in the EFL Classroom

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Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical ...
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Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical ...
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  • Formats: pdf
  • ISBN: 9783823392484
  • Publication Date: 16 Jul 2018
  • Publisher: Narr Francke Attempto Verlag GmbH+Co.KG
  • Product language: English
  • Drm Setting: DRM