Digital Games and Learning

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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional ...
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The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional ...
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  • Formats: pdf
  • ISBN: 9781441177193
  • Publication Date: 27 Jan 2011
  • Number of pages: 320
  • Publisher: Bloomsbury Publishing
  • Product language: English
  • Drm Setting: DRM