This textbook addresses the underexplored field of mathematics education for students with disabilities—specifically Visual Impairment, Intellectual Disability, and Autism Spectrum Disorder.
This textbook addresses the underexplored field of mathematics education for students with disabilities—specifically Visual Impairment, Intellectual Disability, and Autism Spectrum Disorder.
This book presents the first practice-based account of Generative AI (GenAI) integration in postgraduate courses, structured across three approaches: course redesign and delivery, assessment redesign, and evaluation adaptations.
This book presents the first practice-based account of Generative AI (GenAI) integration in postgraduate courses, structured across three approaches: course redesign and delivery, assessment redesign, and evaluation adaptations.
This book is a collection of refereed invited papers on the history of computing from the 1940s to the 1990s with one paper going back to look at Italian calculating/computing machines from the first century to the 20th century.
Synthetic Intelligence in Education introduces the groundbreaking concept of synthetic intelligence, referring to a harmonious blend of human and artificial intelligence.
Synthetic Intelligence in Education introduces the groundbreaking concept of synthetic intelligence, referring to a harmonious blend of human and artificial intelligence.
Developing educational software requires thinking, problematizing, representing, modeling, implementing and analyzing pedagogical objectives and issues, as well as conceptual models and software architectures.
"e;Professional engineers can often be distinguished from other designers by the engineers' ability to use mathematical models to describe and 1 analyze their products.
Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields.
This book provides a comprehensive overview of Inclusive Design as a framework for developing products, services, environments, and learning experiences that enable the diversity and differing abilities of human populations.
This book provides a comprehensive overview of Inclusive Design as a framework for developing products, services, environments, and learning experiences that enable the diversity and differing abilities of human populations.
This two-volume set LNCS 16169–16170 constitutes the refereed proceedings of the 23rd International Conference on Image Analysis and Processing, ICIAP 2025 Workshops, held in Rome, Italy, during September 15–19, 2025.
This two-volume set LNCS 16169–16170 constitutes the refereed proceedings of the 23rd International Conference on Image Analysis and Processing, ICIAP 2025 Workshops, held in Rome, Italy, during September 15–19, 2025.
This book examines the major challenges confronting leaders and policymakers in higher education institutions and their impact on governance and strategic planning.
This book examines the major challenges confronting leaders and policymakers in higher education institutions and their impact on governance and strategic planning.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields.
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries.
This book constitutes the refereed proceedings of the 6th International Conference on Intelligent Tutoring Systems, ITS 2002, held in Biarritz, France, and San Sebastian, Spain, in June 2002The 93 revised full papers presented together with 5 invited papers and 16 posters were carefully reviewed and selected from 167 full paper submissions.
Cognitive Technology: Instruments of Mind Cognitive Technology is the study of the impact of technology on human cog- tion, the externalization of technology from the human mind, and the pragmatics of tools.
With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed.
The EGOV Conference Series intends to assess the state of the art in e-Gove- ment and to provide guidance for research and development in this fast-moving ?
The theme of the 4th International Workshop on Learning Software Organizations (LSO 2002) was "e;BalancingAgile Processes and Long-Term Learning in Software - ganizations.
This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15-17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?
This book constitutes the refereed proceedings of the First International Conference on Digital Transformation and Global Society, DTGS 2016, held in St.