
Exploiting Physics
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In the early days of 3D gaming, developers programmed basic walking mechanics based on real-world physics. But players quickly discovered that by moving the mouse sideways while jumping in mid-air, a math error in the engine's vector calculations allowed them to accelerate indefinitely. This unintentional glitch, known as bunny hopping and strafe jumping, transformed slow-paced shooters like Quake...
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epub
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4.49 £
In the early days of 3D gaming, developers programmed basic walking mechanics based on real-world physics. But players quickly discovered that by moving the mouse sideways while jumping in mid-air, a math error in the engine's vector calculations allowed them to accelerate indefinitely. This unintentional glitch, known as bunny hopping and strafe jumping, transformed slow-paced shooters like Quake...
Read more
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