Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century.
Once considered niche, fringe, and the hobby of only outsiders or loners, video games have rapidly become one of the most popular and influential artistic forms of this century.
Videogames are full of horrors - and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship.
Did a specific, high-frequency piece of background music in an early 1990s Japanese children's video game actually cause a wave of mass hysteria, nausea, and suicides among young players?
Es ist die grote Ironie der Videospielgeschichte: Die PlayStation, die Marke, die Nintendo in den 90ern fast vernichtete, war ursprunglich als Nintendo-Produkt geplant.
Warum verspüren Millionen von Menschen nach nur wenigen Minuten in einem hochmodernen Virtual-Reality-Headset plötzliche, brutale Übelkeit, kalten Schweiß und einen rasenden Puls, obwohl sie sicher auf ihrem heimischen Sofa sitzen?
How did a campy, low-budget video game featuring B-movie actors and fake vampires provoke a massive federal moral panic, forcing the United States Senate to threaten the outright censorship of an entire multi-billion-dollar entertainment industry?
Prolific dwarven author and heroic companion of the Dragon Age games, Varric Tethras brings us the collected edition of his breakthrough crime-noir drama, Hard in Hightown (with help from his trusted human confidante, Mary Kirby)!
A fun and lively look at the mathematical ideas concealed in video gamesDid you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics?
Covering over 50 video games issued between 1982 and 2023, THE DIGITAL 007 provides an unprecedented overview of Bond in gaming, with behind-the-scenes stories, interviews, and gamer reviews.
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning.
This guide shows youth librarians how to use the appeal of Minecraft-a game that many young learners are intensely passionate about-to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.
This guide shows youth librarians how to use the appeal of Minecraft-a game that many young learners are intensely passionate about-to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.