
From Video Games to Real Life
Available
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Read more
E-book
epub
Price
38.70 £
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.
Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Read more
Follow the Author
