From Video Games to Real Life

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This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Read more
E-book
epub
Price
38.70 £
This guide shows youth librarians how to use the appeal of Minecraft—a game that many young learners are intensely passionate about—to create engaging library programs that encourage creativity and build STEAM (Science, Technology, Engineering, Arts, and Mathematics) learning through library programs.

Minecraft is more than "just a video game"; it's a powerful tool that librarians and other educato...
Read more
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  • Formats: epub
  • ISBN: 9798216088035
  • Publication Date: 19 Sept 2016
  • Publisher: Bloomsbury Publishing (USA)
  • Product language: English
  • Drm Setting: DRM