
Game World
"The Narnia for the Social Media Generation."
--The Wall Street Journal
"By the time of Farley''s Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."
--Booklist, included in "Conversation Starters: Recontextualizing the Classics"
"Drawn from both vid...
"The Narnia for the Social Media Generation."
--The Wall Street Journal
"By the time of Farley''s Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled."
--Booklist, included in "Conversation Starters: Recontextualizing the Classics"
"Drawn from both vid...