Gaming Lives in the Twenty-First Century

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
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pdf
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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

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  • Formats: pdf
  • ISBN: 9780230601765
  • Publication Date: 7 Jun 2016
  • Publisher: Palgrave Macmillan US
  • Product language: English
  • Drm Setting: DRM