Guide to Designing Curricular Games

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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make think...

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129.50 £

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make think...

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  • Formats: pdf
  • ISBN: 9783319423937
  • Publication Date: 19 Oct 2016
  • Publisher: Springer International Publishing
  • Product language: English
  • Drm Setting: DRM