
Making Virtual Reality a Reality
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Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.
As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). ...
As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). ...
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E-book
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42.30 £
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.
As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). ...
As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). ...
Read more
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