
My Avatar, My Self
With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynam...
With videogames now one of the world''s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee''s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynam...