
Player and Avatar
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?
Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen char...
Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture?
Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers'' proprioception, or body awareness, can extend to onscreen char...