Rigging for Games

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Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write sc...

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pdf
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48.99 £

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write sc...

Read more
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  • Formats: pdf
  • ISBN: 9781317802945
  • Publication Date: 19 Nov 2015
  • Publisher: CRC Press
  • Product language: English
  • Drm Setting: DRM