Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master.
Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master.
Paul Roberts' Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development.
Paul Roberts' Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development.
This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.
This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.
Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice based historical texts for history classes.
Designing Historical Games for Classrooms: A Practical Guide for Educators is a complete introductory guide for designing analog games and interactive choice based historical texts for history classes.
Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design.
Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design.
Watch Me Jumpstart is a love letter and a jab to the ribs-part memoir, part field guide-from the Artistic Director who spent three decades peering behind the curtain of the Ottawa International Animation Festival.
Watch Me Jumpstart is a love letter and a jab to the ribs-part memoir, part field guide-from the Artistic Director who spent three decades peering behind the curtain of the Ottawa International Animation Festival.
Playing Politics in Digital Spaces offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike.
This thoroughly revised second edition equips readers with cutting-edge skills to create powerful concepts for interactive, digital, hybrid, and multi-platform narratives and experiences.
Written by leaders in the field of computer clothing design and simulation, Cloth Modeling and Animation is a vital resource for researchers and developers of cloth simulation software as well as computer animators and graphics programmers.
This comprehensive work provides the fundamentals of computer facial animation and brings into sharper focus techniques that are becoming mainstream in the industry.
Playing Politics in Digital Spaces offers a timely analysis of play and politics woven together to imagine and enact new worlds, democratic and reactionary alike.
This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities.
This book offers a systematic introduction to essential visual effects (VFX) production, addressing both the internal operations of VFX studios and the external collaborations between facilities.
This thoroughly revised second edition equips readers with cutting-edge skills to create powerful concepts for interactive, digital, hybrid, and multi-platform narratives and experiences.
This practical step-by-step guide provides an ideal introduction to the exciting and fun world of cartooning, covering a wide range of cartoons, caricatures, comic strips and manga.
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theater, installations, and film.
This new edition offers the most up-to-date and comprehensive guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
This book explains the steps in creating a licensed tabletop game and the factors which influence its design using examples, including the designer's first-hand experience of converting the Fallout videogames into Fallout: Wasteland Warfare.
This book delivers a comprehensive exploration of the rapidly evolving intersection between immersive technologies and the gaming industry, providing a detailed analysis of current innovations, diverse applications, and the transformative landscape of virtual experiences.