This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue.
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.
Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guideKey FeaturesGain in-depth knowledge of each physics-based simulation that Blender has to offerConstruct advanced fire, smoke, and liquid animations using Blender's built-in Mantaflow systemCreate nine different realistic animations with step-by-step guides using every simulation in BlenderPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionReady to unleash the power of visual effects?
Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief.
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics.
Founder of BlenderMadeEasy, Stephen Pearson, will take your Blender skills to the next level by helping you create realistic simulations like fire, water, and explosions in this beginner-friendly illustrated guideKey FeaturesGain in-depth knowledge of each physics-based simulation that Blender has to offerConstruct advanced fire, smoke, and liquid animations using Blender's built-in Mantaflow systemCreate nine different realistic animations with step-by-step guides using every simulation in BlenderPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionReady to unleash the power of visual effects?
This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "e;Metroidvania"e; titles.
This book provides an industry professional's first-hand perspective on narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding.
Allegorithmic: The Company That Brought Substance to the World of 3D explores the journey of Allegorithmic, the software company behind Substance, a suite of tools that revolutionized texturing in computer graphics.
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.
The influence of technology on hobbies and leisure time is quickly becoming a regular part of daily life, but how much do we really understand about how or why we're using it, and its impact on our health?
This edited collection considers The Nightmare Before Christmas as a milestone in animation and film history, considering the different layers of meaning and history of the film from pre-production to the present day.
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio.
This book provides a comprehensive account of Croatian animation history, as well as an analysis of background factors such as political and social circumstances and cultural heritage that influenced the great international success of Croatian animators between the 1960s and 1980s.
The author takes readers on an in-depth walkthrough of the Torque Game Engine---one of the most popular, powerful, and easy to use game engines available today.
Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development.