Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
Computer Animation: Algorithms and Techniques, Fourth Edition surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting - in video games.
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting - in video games.
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile.
Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile.
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment.
This book delivers a unique way of understanding the heart of every first person military shooter game - its enemies - from within the genre itself to present a nuanced view of opponents in war games.
This book delivers a unique way of understanding the heart of every first person military shooter game - its enemies - from within the genre itself to present a nuanced view of opponents in war games.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.
This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book uncovers the rich, often overlooked history of Dutch animation, offering fresh insights into the films and the cultural and political influences that shaped them.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.