
Storytelling Automation Principles
Available
At the core, this book is about the adequacy of interaction. This concept came about as I once watched an interactive film and realized that when the player decides what a game character should do, it makes a chimera of the character, making the whole exercise pointless. The idea was to identify rules to follow in order to prevent that consequence.As it turns out, when you take this adequacy train...
Read more
E-book
epub
Price
29.99 £
At the core, this book is about the adequacy of interaction. This concept came about as I once watched an interactive film and realized that when the player decides what a game character should do, it makes a chimera of the character, making the whole exercise pointless. The idea was to identify rules to follow in order to prevent that consequence.As it turns out, when you take this adequacy train...
Read more
Follow the Author
