Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finishFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesEnhance your digital artistry and design skills to craft breathtaking open worldsLearn terrain sculpting, foliage painting, and lighting to set the mood and realismOptimize basic scenes to ensure smooth performance in gameplayPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionCreating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you re just starting out.
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finishFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesEnhance your digital artistry and design skills to craft breathtaking open worldsLearn terrain sculpting, foliage painting, and lighting to set the mood and realismOptimize basic scenes to ensure smooth performance in gameplayPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionCreating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you re just starting out.
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5.
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
This book is an introduction to game studies, written in an approachable way that outlines useful perspectives that readers can use to interrogate games as a primary text.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
Education and Analog Role-Playing Games: Theory and Pedagogy brings together scholars and educators who explore the educational potential of analog role-playing games (tabletop role-playing games and live action role-play) through the lens of pedagogical theory.
"e;The Slingshot Formula captures the improbable flight path of Angry Birds and is more than a post-mortem of a hit game; it's the anatomy of a cross-media phenomenon that soared across industries.
This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints.
This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints.
SummaryOculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences.
SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators.