Although gaming was once primarily used for personal entertainment, video games and other similar technologies are now being utilized across various disciplines such as education and engineering.
Master 2D Game Development with GodotPromotional Launch Offer This WeekThis book is currently available at a reduced introductory price for a limited time.
Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packagingFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild a complete third-person game through a practical, step-by-step workflowDevelop gameplay systems using Blueprints without writing codeCreate levels, a player character, enemy AI, UI, gameplay, and an opening cutscene in one projectSolve common problems encountered during game development*Email sign-up and proof of purchase requiredBook DescriptionLearning Unreal Engine 5 can feel overwhelming when you re faced with a professional game engine, multiple editors, and interconnected systems.
Learn Unreal Engine 5 through a hands-on game project, progressing step by step from editor basics and Blueprints to AI, UI, cinematics, polish, and packagingFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild a complete third-person game through a practical, step-by-step workflowDevelop gameplay systems using Blueprints without writing codeCreate levels, a player character, enemy AI, UI, gameplay, and an opening cutscene in one projectSolve common problems encountered during game development*Email sign-up and proof of purchase requiredBook DescriptionLearning Unreal Engine 5 can feel overwhelming when you re faced with a professional game engine, multiple editors, and interconnected systems.
In the electrifying arena of mobile gaming in 2025, where 46 notifications, 121 emails, and 7 hours and 4 minutes of daily screen time, per a 2024 digital report, create a relentless digital rush, the pro gamer's mindset is the cornerstone of success.
This book provides a comprehensive overview of video game technical animation, covering the next-generation pipelines that industry developers utilise to create their games.
This book provides a comprehensive overview of video game technical animation, covering the next-generation pipelines that industry developers utilise to create their games.
Learn how to add monetization to a Roblox game with game passes, developer products, purchase flows, analytics, and quality checks using practical workflows designed for experienced Roblox developersKey FeaturesChoose the right monetization model using game passes and developer productsBuild and validate a complete purchase flow from interaction to confirmationInstrument analytics and use player signals to guide iterative improvementsBook DescriptionSuccessful Roblox monetization isn't about adding as many purchase options as possible, it's about creating a simple, trustworthy experience that players understand and enjoy.
Learn how to add monetization to a Roblox game with game passes, developer products, purchase flows, analytics, and quality checks using practical workflows designed for experienced Roblox developersKey FeaturesChoose the right monetization model using game passes and developer productsBuild and validate a complete purchase flow from interaction to confirmationInstrument analytics and use player signals to guide iterative improvementsBook DescriptionSuccessful Roblox monetization isn't about adding as many purchase options as possible, it's about creating a simple, trustworthy experience that players understand and enjoy.
Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games.
Create original 3D games by combining Blender 5's modeling tools with Unity 6's real-time engine in a streamlined, procedural workflowFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesIntegrate Blender 5 and Unity 6 for seamless 3D game developmentUse procedural geometry, asset linking, and automation toolsAutomate asset export and scene updates with PythonBook DescriptionCombine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games.
Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master.
Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master.
Aprender a programar no siempre es fácil, pero sí podemos hacerlo entretenido: darles sentido a nuestros primeros programas y desarrollar pequeños juegos que nos ayuden, de forma práctica, a afianzar nuestro aprendizaje y que podremos utilizar luego para jugar un ratito.
This proceedings volume contains selected chapters on topics related to artificial intelligence, cybersecurity and game design and their sustainable applications, emphasizing sustainable applications that directly address topics related to five SDGs areas (3, 6, 7, 9, 13).
This proceedings volume contains selected chapters on topics related to artificial intelligence, cybersecurity and game design and their sustainable applications, emphasizing sustainable applications that directly address topics related to five SDGs areas (3, 6, 7, 9, 13).
This book explores video game design principles and practices through a grounded theory-based investigation of game designers’ accounts of their professional experiences.
This book explores video game design principles and practices through a grounded theory-based investigation of game designers’ accounts of their professional experiences.
Paul Roberts' Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development.
Paul Roberts' Game AI Uncovered Focus: Character AI brings together twenty chapters from the first six volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of character AI in game development.
This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.
This book is an introduction to Virtual Reality (VR) and Augmented Reality (AR), equipping learners with a deep understanding of these media and enabling them to create impactful experiences applicable to a wide range of industries.
Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systemsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key FeaturesWrite efficient C++ code for scalable gameplay systems in Unreal Engine 5Optimize performance using advanced engine systems and architecture techniquesApply concepts through a real-world project to build production-ready gameplayBook DescriptionModern game development demands performance, scalability, and control that visual scripting alone cannot provide.
Advance your gameplay programming skills by mastering Unreal Engine 5 C++ scripting for efficient, scalable, and high-performance systemsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader* Key FeaturesWrite efficient C++ code for scalable gameplay systems in Unreal Engine 5Optimize performance using advanced engine systems and architecture techniquesApply concepts through a real-world project to build production-ready gameplayBook DescriptionModern game development demands performance, scalability, and control that visual scripting alone cannot provide.
Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design.
Christopher Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design.
From the founder of Paezo Hellas, the Greek award–winning game development studio behind Neoblazer, Captain Dodger, and several of your favourite Fortnite maps—comes an astute book about creativity in business and leadership for readers of Ed Catmull, Amy Wallace, and Bob Iger.
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time.
Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time.
AI Book Accelerator is a practical guide for nonfiction authors, coaches, consultants, and solopreneurs who want to create stronger books with less friction.