Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
Education and Analog Role-Playing Games: TeachRPG - Tabletop Role-Playing Games in the Classroom, Volume II brings together a diverse group of educators and scholars who are using tabletop role-playing games (RPGs) in their classrooms to foster deeper engagement, build community, and support transformative learning.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
Sharpen your game development skills with UE5 using Lumen lighting, Nanite geometry, Sequencer, Chaos Physics, and advanced workflow theory to build optimized cinematics, interactive environments, and AAA-quality visualsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLeverage cutting-edge UE5 features like Lumen and Chaos Physics to create an immersive experienceDevelop interactive environments using Unreal s powerful built-in tools and advanced workflowsOptimize your UE5 projects for high performance without compromising visual fidelityBook DescriptionWritten by multi-award-winning Unreal generalist Tyson J.
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting - in video games.
Cultural Perspectives in Video Game Audio explores the fundamental role of sound - specifically sound effects, music, and voice acting - in video games.
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile.
Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
Welcome to the fifth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming.
Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile.
Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers is a guide for teachers and independent learners interested in the expressive potential of video game narratives and the logic of computer programming.
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finishFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesEnhance your digital artistry and design skills to craft breathtaking open worldsLearn terrain sculpting, foliage painting, and lighting to set the mood and realismOptimize basic scenes to ensure smooth performance in gameplayPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionCreating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you re just starting out.
Discover step-by-step workflows for creating immersive open world landscapes in Unreal Engine 5 using terrain sculpting, foliage painting, and post-processing with a professional finishFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesEnhance your digital artistry and design skills to craft breathtaking open worldsLearn terrain sculpting, foliage painting, and lighting to set the mood and realismOptimize basic scenes to ensure smooth performance in gameplayPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionCreating expansive open worlds in Unreal Engine 5 (UE5) can be daunting, especially if you re just starting out.
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5.
Create historic 3D building models with Heritage Building Information Modelling (HBIM) and industry standard 3D modelling software to use in Unreal Engine 5.
This book delivers a unique way of understanding the heart of every first person military shooter game - its enemies - from within the genre itself to present a nuanced view of opponents in war games.
This book delivers a unique way of understanding the heart of every first person military shooter game - its enemies - from within the genre itself to present a nuanced view of opponents in war games.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.
Game AI Uncovered: Volume Four continues the series with another collection of chapters from twenty of the top game AI professionals and researchers, from around the world.