Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective.
If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems.
See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun.
Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering.
The evolution of video games, from Pong to first-person shooters, told through the stories of 64 objects essential to the field's creation and development.
Explore the features of Unity 5 for 2D game development by building three amazing game projectsAbout This BookExplore the 2D architecture of Unity 5, and the tools and techniques for developing 2D gamesDiscover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of gamesPractical tutorial on the intermediate and advanced development concepts in Unity 5 to create three interesting and fully functional gamesWho This Book Is ForIf you've got the basics of 2D development down, push your skills with the projects in this hands-on guide.
Wolfgang Engel's GPU Pro 360 Guide to GPGPU gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers general purpose GPU.
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget.
Based on the PocketGamer MasterClass Building a Pitch: From Concept to Document (2021), a decade's worth of industry experience and numerous industry-level pitches for a variety of organisations, including Mediatonic, Epic Games and GDC, this book will equip you with methodologies, best practices and insights around video game pitch design.
Deepen your understanding of human-computer interaction (HCI) in game development and learn how to develop video games that grab players and don't let them go.
Get started with mobile game development with this practical, illustrated guide on how to use Unity 2022 and C# to build cross-platform mobile games and add augmented reality features to your projectsKey FeaturesCreate, deploy, and monetize immersive mobile games on Android and iOS with Unity 2022Integrate augmented reality in your mobile projects to add real-world elements to your gamesExplore step-by-step instructions and a demo game project to kickstart your game development journeyBook DescriptionUnity is a well-established player in the mobile game development sphere, and its new release, Unity 2022, is packed with new, exciting features.
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field.
Bits and Pieces tells the story of chiptune, a style of lo-fi electronic music that emerged from the first generation of video game consoles and home computers in the late 1970s and early 1980s.
Wolfgang Engel's GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices.
Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional.
This book considers the four essential cores of game design: Mechanics, the interactive elements that allow players to be part and interact with the game itself; Economy, the resources and numerical concepts that will enable players to evaluate and consider the options in the game, creating strategy, risk, and fun; Narrative, the textual features that enable players to create and generate meaning for the game and its parts; and the Aesthetics, the audiovisual elements that allow players to experience the game through their senses and feelings.
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials.
Learn Flutter and the Dart programming language by building impressive real-world mobile applications for Android and iOSKey FeaturesLearn cross-platform mobile development with Flutter and Dart by building 11 real-world appsCreate wide array of mobile projects such as 2D game, productivity timer, movie browsing app, and morePractical projects demonstrating Flutter development techniques with tips, tricks, and best practicesBook DescriptionFlutter is a modern reactive mobile framework that removes a lot of the complexity found in building native mobile apps for iOS and Android.
Overcome challenges head-on in Unity 6 shader creation with the help of expert tips, practical solutions, and cutting-edge techniques from best-selling author John DoranKey FeaturesExplore Shader Graph to develop expertise in post-processing and advanced shadingUnlock shortcuts to achieve AAA shader quality without complex algorithmsBecome proficient in Unity's latest tools, including VFX Graph and Unity MusePurchase of the print or Kindle book includes a free PDF eBookBook DescriptionShaders enable game developers to craft visually stunning experiences, but their complexity and mathematical and technical challenges make it hard to achieve the desired level of realism.
Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "e;next month,"e; but took many months or even years before it actually launched?