Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus RiftKey FeaturesBuild fun augmented reality applications using ARKit, ARCore, and VuforiaExplore virtual reality by developing more than 10 engaging projects Learn how to integrate AR and VR concepts together in a single applicationBook DescriptionUnity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.
Build immersive game experiences using the new Unity 2020 features with this practical guideKey FeaturesUnleash the capabilities of C# scripting for creating immersive UI, graphics, Game AI agents and much moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, and VFX graph, to enhance graphics and animationGet started with building augmented reality experience using Unity's AR FoundationBook DescriptionOver the years, the Unity game engine has extended its scope from just being about creating video games to building AR/VR experiences, complex simulations, real-time realistic rendering, films, and serious games for training and education.
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.
Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "e;Metroidvania"e; titles.
Taking the reader on a journey through queer manifestations in games, this book advocates for video games as a rich, political and cultural medium, which provides us with tools to navigate the future of gaming.
Teach Your Students How to Create a Graphics ApplicationIntroduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application.
Apply the Processing language to tasks involved in computer vision--tasks such as edge and corner detection, recognition of motion between frames in a video, recognition of objects, matching of feature points and shapes in different frames for tracking purposes, and more.
Wolfgang Engel's GPU Pro 360 Guide to 3D Engine Design gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers the design of a 3D engine.
Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology-and the list goes on.
Learn C++ from scratch and get started building your very own gamesAbout This BookThis book offers a fun way to learn modern C++ programming while building exciting 2D gamesThis beginner-friendly guide offers a fast-paced but engaging approach to game developmentDive headfirst into building a wide variety of desktop games that gradually increase in complexityIt is packed with many suggestions to expand your finished games that will make you think critically, technically, and creativelyWho This Book Is ForThis book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations.
Learn the things you need for a complete game, such as translations and tutorials, and improve the things you've already written to raise their standard to a professional level.
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are.
This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others.
There have been many books written about how to write for games, but just as important as creating the deliverables is knowing how to do the job itself.
Get the best out of your games by scripting them using UE4About This BookA straightforward and easy-to-follow formatA selection of the most important tasks and problemsCarefully organized instructions to solve problems efficientlyClear explanations of what you didSolutions that can be applied to solve real-world problemsWho This Book Is ForThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal.
The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development.
Award-winning action-adventure designers Christopher Totten and Adrian Sandoval guide you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear "e;Metroidvania"e; titles.