Women and Video Game Modding

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The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continu...

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epub
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25.99 £

The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continu...

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  • Formats: epub
  • ISBN: 9781476638546
  • Publication Date: 17 Jan 2020
  • Publisher: McFarland & Company, Inc., Publishers
  • Product language: English
  • Drm Setting: DRM