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Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom an...
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom an...
Read more
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Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom an...
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom an...
Read more
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