The LNCS journal Transactions on Large-Scale Data- and Knowledge-Centered Systems focuses on data management, knowledge discovery, and knowledge processing, which are core and hot topics in computer science.
The LNCS journal Transactions on Large-Scale Data- and Knowledge-Centered Systems focuses on data management, knowledge discovery, and knowledge processing, which are core and hot topics in computer science.
The LNCS journal Transactions on Large-Scale Data- and Knowledge-Centered Systems focuses on data management, knowledge discovery, and knowledge processing, which are core and hot topics in computer science.
This book constitutes the thoroughly refereed proceedings of the first International Conference on Context-Aware Systems and Applications, ICCASA 2012, held in Ho Chi Minh City, Vietnam, in November 2012.
Unternehmenssoftware - das sind operative Anwendungssysteme wie ERP-Systeme, analytische Systeme wie Data Warehouse-Systeme und Planungssysteme wie Supply Chain Management-Systeme.
This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Subject-Oriented Business Process Management, S-BPM ONE 2010, held in Karlsruhe, Germany in October 2010.
This book constitutes the proceedings of the 16th Asian Conference on Intelligent Information and Database Systems, ACIIDS 2024, held in Ras Al Khaimah, UAE, during April 15-18, 2024.
The three-volume book set LNAI 14734, 14735, and 14736 constitutes the refereed proceedings of 5th International Conference on Artificial Intelligence in HCI, AI-HCI 2024, held as part of the 26th International Conference, HCI International 2024, which took place in Washington, DC, USA, during June 29-July 4, 2024.
This book constitutes the refereed proceedings of the 16th International Conference on Social Computing and Social Media, SCSM 2024, held as part of the 26th HCI International Conference, HCII 2024, which took place in Washington, DC, USA, during June 29-July 4, 2024.
This book constitutes the refereed proceedings of 6th International Conference on Adaptive Instructional Systems, AIS 2024, held as part of the 26th International Conference, HCI International 2024, which took place in Washington, DC, USA, during June 29-July 4, 2024.
This book constitutes the refereed proceedings of the 23rd International Conference on Next Generation Wired/Wireless Networking, NEW2AN 2023, and the 16th Conference on Internet of Things and Smart Spaces, ruSMART 2023, held in Dubai, United Arab Emirates, in December 21-22, 2023.
This book constitutes the proceedings of the 9th International Conference on Digital Economy, ICDEc 2024, held in Rabat, Morocco, during May 9-11, 2024.
The four-volume set LNAI 15819–15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025.
This book constitutes the refereed proceedings of the 25th International Conference on Group Decision and Negotiation, GDN 2025, which took place in Zaragoza, Spain, during June 2025.
The two volume set LNCS 14674 and 14675 constitutes the proceedings of the 10th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2024, which took place in Olhao, Portugal, during June 4-7, 2024.
The four-volume set LNAI 15819–15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025.
This book constitutes the thoroughly refereed proceedings of the CAiSE Forum 2024 which was held in Limassol, Cyprus, in June 2024, as part of the 36th International Conference on Advanced Information Systems Engineering, CAiSE 2024.
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing.
Electronic Value Exchange examines in detail the transformation of the VISA electronic payment system from a collection of non-integrated, localized, paper-based bank credit card programs into the cooperative, global, electronic value exchange network it is today.
Social Learning Systems and Communities of Practice is a collection of classical and contemporary writing associated with learning and systemic change in contexts ranging from cities, to rural development to education to nursing to water management to public policy.
It is now accepted that humans are changing the climate of the Earth and this is the most compelling amongst a long litany of reasons as to why, collectively, we have to change our ways of thinking and acting.
The four-volume set LNAI 15819–15822 constitutes the thoroughly refereed proceedings of the 6th International Conference on Artificial Intelligence in HCI, AI-HCI 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025.
William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world.
In a world of increasing complexity, instant information availability and constant flux, systems approaches provide the opportunity of a tangible anchor of purpose and iterate learning.
Dynamic Business Process Formation fuses practical needs with theoretical input to present important research innovations in supporting Instant Virtual Enterprises (IVEs).
Hopping, climbing and swimming robots, nano-size neural networks, motorless walkers, slime mould and chemical brains - "e;Artificial Life Models in Hardware"e; offers unique designs and prototypes of life-like creatures in conventional hardware and hybrid bio-silicon systems.
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media.
Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer GraphicsOpening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts.
Cognition, Communication and Interaction examines the theoretical and methodological research issues that underlie the design and use of interactive technology.
Despite the availability of cheap, fast, accurate and usable eye trackers, there is little information available on how to develop, implement and use these systems.