This book presents a holistic overview of user engagement, which has become an increasingly important subject for a variety of industry and academic fields, including engineering, computer science, and information science.
The Third International Conference on Innovations in Computing Research (ICR'24), August 12-14, 2024, Athens, Greece, brings together a diverse group of researchers from all over the world with the intent of fostering collaboration and dissemination of the innovations in computing technologies.
Modeling Visual Aesthetics, Emotion, and Artistic Style offers a comprehensive exploration of the increasingly significant topic of the complex interplay between human perception and digital technology.
This volume constitutes the refereed proceedings of the workshops held at the 32nd International Conference on Database and Expert Systems Applications, DEXA 2021, held in a virtual format in September 2021: The 12th International Workshop on Biological Knowledge Discovery from Data (BIOKDD 2021), the 5th International Workshop on Cyber-Security and Functional Safety in Cyber-Physical Systems (IWCFS 2021), the 3rd International Workshop on Machine Learning and Knowledge Graphs (MLKgraphs 2021), the 1st International Workshop on Artificial Intelligence for Clean, Affordable and Reliable Energy Supply (AI-CARES 2021), the 1st International Workshop on Time Ordered Data (ProTime2021), and the 1st International Workshop on AI System Engineering: Math, Modelling and Software (AISys2021).
This edited collection provides an alternative discourse on cities evolving with physically and virtually networked communities-the 'digital polis'-and offers a variety of perspectives from the humanities, media studies, geography, architecture, and urban studies.
This book presents contributions which discuss the impact of eXtended Reality (XR) and Artificial Intelligence (AI) technologies considered jointly in the fields of Cultural Heritage and Innovative Design.
This book examines and critiques classical approaches to strategic analysis, whilst exploring alternative methods which utilise ecosystem and platform concepts, as well as chaos and complexity theories.
This book uses the discipline-specific, computational methods of the digital humanities to explore a constellation of rigorous case studies of modernist literature.
This book identifies the 'cognitive humanities' with new approaches to literature and culture that engage with recent theories of the embodied mind in cognitive science.
The distinctive point of the book is its innovative interdisciplinary approach to business communication, with interconnections between linguistics, sociology, and critical organisational studies as applied to the corporate world.
Media Boundaries and Conceptual Modelling forms part of the humanities tradition by facing one of the fundamental problems since antiquity: how different media represent the world we live in.
This book critically examines the relationship between new media technologies, research ethics, and pedagogical strategies within the contemporary university.
Bringing together contributions from the fields of sociology, media and cultural studies, arts, politics, science and technology studies, political communication theory and popular culture studies, this volume engages both with theoretical debates and detailed empirical studies, showcasing how the public sphere is transformed by digital media, and in turn how this digital public sphere shapes and is shaped by debates surrounding crisis, conflict, migration and culture.
This book provides new critical and methodological approaches to digital humanities, intended to guide technical development as well as critical analysis.
Examining the role and impact of technology on creative practice, and how technology evolution determines the forms and format of an artist's work, this book contextualizes technological revolutions with earlier encounters between craft and innovation, endorsing a notion of craft practice within computing that needs rescuing from tech industries.
With the rise of smartphones and the proliferation of applications, the ways everyday media users and creative professionals represent, experience, and share the everyday is changing.
This essay places the emerging brain-Internet interface within a broad historical context: that the Internet represents merely the next stage in a very long history of human cognition whereby the brain couples with symbolic technologies.
Referencing key contemporary debates on issues like surveillance, identity, the global financial crisis, the digital divide and Internet politics, Andrew White provides a critical intervention in discussions on the impact of the proliferation of digital media technologies on politics, the economy and social practices.
This book asks how 21st century technologies such as the Internet, mobile phones and social media are transforming human memory and its relationship to gender.
Advancing Digital Humanities moves beyond definition of this dynamic and fast growing field to show how its arguments, analyses, findings and theories are pioneering new directions in the humanities globally.
As democracy encounters difficulties, many citizens are turning to the domain of alternative politics and, in so doing, making considerable use of the new communication technologies.
Based on extensive fieldwork, Jungnickel's research into community WiFi networking explores the innovative digital cultures of ordinary people making extra-ordinary things.
Collecting short thought pieces by some of the leading thinkers on the emerging 'Immersive Internet', Power and Teigland's book questions what a more immersive and intimate internet - based on social media, augmented reality, virtual worlds, online games, 3D internet and beyond - might mean for society and for each of us.
The fastest, easiest, most comprehensive way to learn Adobe InDesign Adobe InDesign Classroom in a Book 2025 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.
This Third Edition sheds light on state-of-the-art theories and practices in multimodal compatibility modeling and recommendation, offering comprehensive insights into this evolving field.
Blockchain, a decentralized ledger technology based on cryptographic algorithms, ensures the creation of immutable and tamper-proof ledgers in decentralized systems.
Blockchain, a decentralized ledger technology based on cryptographic algorithms, ensures the creation of immutable and tamper-proof ledgers in decentralized systems.
This book provides new critical and methodological approaches to digital humanities, intended to guide technical development as well as critical analysis.
Gamification hat längst den Bereich der Computerspiele verlassen und ist zu einem wichtigen Werkzeug geworden, um Anwendungen zu entwickeln, die Benutzer*innen fördern, fordern und fesseln.