Written by the founders of Silicon Valley's the CoderSchool, Basher's Coding With Scratch is a really useful step-by-step guide to basic programming that's packed with quirky, colourful characters - from Variable and If/Then to Loop and Function - who will teach you how to make your very own apps with Scratch 3.
Written by the founders of Silicon Valley's the CoderSchool, Basher's Code Your Own Website is a really useful guide to basic programming that's packed with quirky, colourful characters - from URL and Domain to Browser and Router - who will explain exactly how the Internet works.
Programming Concepts in C++ is one in a series of books that introduce the basic concepts of computer programming, using a selected programming language.
SHORTLISTED FOR THE UKLA BOOK AWARDS 2022 (INFORMATION BOOKS CATEGORY)Take your gaming skills beyond the screen in Ultimate Gamer: Career Mode - the ultimate handbook to becoming a top game developer, Twitch streamer or the next eSports pro!
Learn the art of redstone and become a master engineer with the Minecraft Guide to Redstone, and put theory into practice to construct intricate contraptions in Minecraft.
This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints.
This book discusses theoretically and empirically the trade-off relationship between the frequency of product adaptation activities and the constraints on development resources, and how companies can respond to these constraints.
SummaryOculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences.
SummaryProgramming the TI-83 Plus/TI-84 Plus is an example-filled, hands-on tutorial that introduces students, teachers, and professional users to programming with the TI-83 Plus and TI-84 Plus graphing calculators.
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.