The Live Music Business: Management and Production of Concerts and Festivals, Third Edition, shines a light on the enigmatic live music business, offering a wealth of inside advice and trade secrets to artists and bands looking to make a living in the industry.
Digital Audio Forensics Fundamentals offers an accessible introduction to both the theory and practical skills behind this emerging field of forensic science.
Dance Music Manual, aimed at the novice and seasoned professional alike, takes the reader through the software and hardware needed to create original, captivating, and professional sounding music.
Audio Production and Critical Listening: Technical Ear Training, Second Edition develops your critical and expert listening skills, enabling you to listen to audio like an award-winning engineer.
The Python Audio Cookbook offers an introduction to Python for sound and multimedia applications, with chapters that cover writing your first Python programs, controlling Pyo with physical computing, and writing your own GUI, among many other topics.
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today.
Performing Electronic Music Live lays out conceptual approaches, tools, and techniques for electronic music performance, from DJing, DAWs, MIDI controllers, traditional instruments, live sound design, hardware setups, custom software and hardware, to live visuals, venue acoustics, and live show promotion.
Audio Mastering: The Artists collects more than twenty interviews, drawn from more than 60 hours of discussions, with many of the world's leading mastering engineers.
Dance Music Manual, aimed at the novice and seasoned professional alike, takes the reader through the software and hardware needed to create original, captivating, and professional sounding music.
Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up.
Aural/Oral Dramaturgies: Theatre in the Digital Age focuses on the 'aural turn' in contemporary theatre-making, examining a number of seemingly disparate trends that foreground speech and sound -- 'post-verbatim' theatre, 'amplified storytelling' (works using microphones and headphones), and 'gig theatre' that incorporates live music performance.
Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies.
Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats.
New synths with unique features and layers of complexity are released frequently, with hundreds of different synths currently available in the marketplace.
Lighting for Televised Live Events unlocks the science, art, philosophies, and language of creating lighting for live entertainment and presentations that work for the television camera as well as for the live audience.
Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design.
Written for the non-specialist media producer, this book offers a practical and engaging guide to basic digital media production using modern equipment and software.
Audio Education: Theory, Culture, and Practice is a groundbreaking volume of 16 chapters exploring the historical perspectives, methodologies, and theoretical underpinnings that shape audio in educational settings.
Coproduction in the Recording Studio: Perspectives from the Vocal Booth details how recording studio environments affect performance in the vocal booth.
Create conversational UIs using cutting-edge frameworksKey FeaturesBuild AI chatbots and voicebots using practical and accessible toolkitsDesign and create voicebots that really shine in front of humansWork with familiar appliances like Alexa, Google Home, and FB MessengerDesign for UI success across different industries and use casesBook DescriptionWe are entering the age of conversational interfaces, where we will interact with AI bots using chat and voice.
This book presents the days of live music production in the UK spanning the late '60s to the mid-'80s, when rock music was enjoying a meteoric rise in popularity.
The latest SX release of Steinberg's Cubase program provides users with an incredibly powerful and versatile software sequencer equipped with sample-accurate mix automation, VST and ASIO capabilities.
This collection interrogates and stimulates deep, cross-disciplinary engagement with the various understandings and interplays of 'radio modernisms' from the early decades of the twentieth century through to the 1950s.
Self on Audio: The collected audio design articles of Douglas Self, Third Edition is the most comprehensive collection of significant articles in the technical audio press.
The Art of Digital Orchestration explores how to replicate traditional orchestration techniques using computer technology, with a focus on respecting the music and understanding when using real performers is still the best choice.
This book presents recent advances in NLP and speech technology, a topic attracting increasing interest in a variety of fields through its myriad applications, such as the demand for speech guided touchless technology during the Covid-19 pandemic.
Practical, concise, and approachable, Audio Engineering 101, Second Edition covers everything aspiring audio engineers need to know to make it in the recording industry, from the characteristics of sound to microphones, analog versus digital recording, EQ/compression, mixing, mastering, and career skills.
Learn Audio Electronics with Arduino: Practical Audio Circuits with Arduino Control teaches the reader how to use Arduino to control analogue audio circuits and introduces electronic circuit theory through a series of practical projects, including a MIDI drum controller and an Arduino-controlled two-band audio equalizer amplifier.