This book constitutes the thoroughly refereed post-conference of the 11th International Symposium on Computer Music Modeling and Retrieval, CMMR 2015, held in Plymouth, UK, in June 2015.
The second edition of this successful book provides further and in-depth insight into theoretical models dealing with Internet addiction, as well as includes new therapeutical approaches.
This book constitutes the thoroughly refereed post-workshop proceedings of the 5th International Workshop on Empathic Computing, IWEC 2014, co-loacted with PRICAI 2014, held in Gold Coast, QLD, Australia, in December 2014, as well as the 6th International Workshop on Empathic Computing, IWEC 2015, and the 15th Workshop on Computational Models of Natural Argument, CMNA XV, both co-located with PRIMA 2015, held in Bertinoro, Italy, in October 2015.
This book constitutes the refereed proceedings of the 7th IAPR TC3 International Workshop on Artificial Neural Networks in Pattern Recognition, ANNPR 2016, held in Ulm, Germany, in September 2016.
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016.
This book constitutes the refereed proceedings of the 39th Annual German Conference on Artificial Intelligence, KI 2016, in conjunction with the Osterreichische Gesellschaft fur Artificial Intelligence, OGAI, held in Klagenfurt, Austria, in September 2016.
This book constitutes the thoroughly refereed post-conference proceedings of theFirst International Workshop on Usability and Accessibility focused RequirementsEngineering, UsARE 2012, held in Zurich, Switzerland, in June 2012 in conjunctionwith ICSE 2012, the 34th International Conference on Software Engineering, and theSecond International Workshop, UsARE 2014, held in Karlskrona, Sweden, in August2014, in the course of RE 2014, the 22nd International Requirements EngineeringConference.
This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces.
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016.
This guide for practicing statisticians, data scientists, and R users and programmers will teach the essentials of preprocessing: data leveraging the R programming language to easily and quickly turn noisy data into usable pieces of information.
This book constitutes the proceedings of the 14th International Conference on Business Process Management, BPM 2016, held in Rio de Janeiro, Brazil, in September 2016.
This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016.
This book discusses how smart cities strive to deploy and interconnect infrastructures and services to guarantee that authorities and citizens have access to reliable and global customized services.
This book comprehensively describes an end-to-end Internet of Things (IoT) architecture that is comprised of devices, network, compute, storage, platform, applications along with management and security components.
This book constitutes the refereed proceedings of the 12th IFIP TC 9 International Conference on Human Choice and Computers, HCC12 2016, held in Salford, UK, in September 2016.
This book constitutes the refereed proceedings of the 22nd International Conference on Collaboration and Technology, CRIWG 2016, held in Kanazawa, Japan, in September 2016.
This book presents contributions on topics ranging from novel applications of topological analysis for particular problems, through studies of the effectiveness of modern topological methods, algorithmic improvements on existing methods, and parallel computation of topological structures, all the way to mathematical topologies not previously applied to data analysis.
This book constitutes the refereed proceedings of the 13th International Conference on Mobile Web and Intelligent Information Systems, MobiWIS 2016, held in Vienna, Austria, in August 2016.
This book constitutes the refereed proceedings of the 5th International Conference on Electronic Government and the Information Systems Perspective, EGOVIS 2016, held in Porto, Portugal, in September 2016, in conjunction with DEXA 2015.
This book constitutes the proceedings of the First International Conference on Interactive Collaborative Robotics, ICR 2016, held in Budapest, Hungary, in August 2016.
Future technical systems will be companion systems, competent assistants that provide their functionality in a completely individualized way, adapting to a user's capabilities, preferences, requirements, and current needs, and taking into account both the emotional state and the situation of the individual user.
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative.
This two volume set LNAI 9834 and 9835 constitutes the refereed proceedings of the 9th International Conference on Intelligent Robotics and Applications, ICIRA 2016, held in Tokyo, Japan, in August 2016.
This two volume set LNAI 9834 and 9835 constitutes the refereed proceedings of the 9th International Conference on Intelligent Robotics and Applications, ICIRA 2016, held in Tokyo, Japan, in August 2016.
This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.
This LNAI 9549 constitutes the refereed proceedings of the First International Workshop in Cultural Robotics 2015, held as part of the 24th International Symposium on Robot and Human Interactive Communication held in Kobe, Japan, in August/September 2015.
This book presents the SigniFYI Suite of conceptual and methodological tools, designed to uncover meanings inscribed in software, their origins, intent and consequences to identify and trace correlating patterns; from software design and development to software use and experience.
This book presents new standards for multimodal interaction published by the W3C and other standards bodies in straightforward and accessible language, while also illustrating the standards in operation through case studies and chapters on innovative implementations.
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Workshops on Coordination, Organizations, Institutions and Norms in Agent Systems, COIN 2015.
This book constitutes the refereed proceedings of the 9th InternationalConference on the Theory and Application of Diagrams, Diagrams 2016,held in Philadelphia, PA, USA, in August 2016.
The two-volume set LNCS 9774 and 9775 constitutes the refereed proceedings of the 10th International Conference EuroHaptics 2016, held in London, UK, in July 2016.
The two-volume set LNCS 9774 and 9775 constitutes the refereed proceedings of the 10th International Conference EuroHaptics 2016, held in London, UK, in July 2016.
This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments.
This book constitutes the refereed proceedings of the 5th International Workshop on Learning Technology for Education in Cloud, LTEC 2016, held in Hagen, Germany, in July 2016.
This book gathers visionary ideas from leading academics and scientists to predict the future of wireless communication and enabling technologies in 2050 and beyond.
This book provides readers with a timely snapshot of ergonomics research and methods applied to design, development, prototyping, as well as evaluation, training and manufacturing of products, systems and services.
This book reports on cutting-edge research in innovative systems interfaces, with an emphasis on both lifecycle development and human-technology interaction, especially in the cases of virtual, augmented and mixed reality systems.
This book describes cutting-edge applications of human factors for sport and outdoor recreation disciplines and provides practical guidance on a range of methods for describing, representing, and evaluating human, team, and system performance in sports domains.