3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society.
The need for ensuring that usability measurement results can contribute to the ongoing development of a software product in a formative way is the main theme of this paper.
Whether you're new to UX or a seasoned practitioner, The User Experience Team of One gives you everything you need to succeed, emphasizing downtoearth approaches that deliver big impact over timeconsuming, needlessly complex techniques.
Artificial Intelligence (AI) is already present in our daily routines, and in the future, we will encounter it in almost every aspect of life - from analyzing X-rays for medical diagnosis, driving autonomous cars, maintaining complex machinery, to drafting essays on environmental problems and drawing imaginative pictures.
As everyday tasks grow more confusing, and as social and global problems grow more complex, the information designer's role in bringing clarity has reached a new level of importance.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike.
Adaptive Multimodal Interactive Systems introduces a general framework for adapting multimodal interactive systems and comprises a detailed discussion of each of the steps required for adaptation.
This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies.
Advances in Commercial Deployment of Spoken Dialog Systems covers the peculiarities of commercial deployments of spoken dialog systems, from the tools, standards, and design principles to build them, the infrastructure to deploy them, techniques to monitor, evaluate, and analyze them, and, most importantly, effective strategies to adapt, tune, and optimize them.
Contemporary Methods for Speech Parameterization offers a general view of short-time cepstrum-based speech parameterization and provides a common ground for further in-depth studies on the subject.
Spoken Dialogue Systems Technology and Design covers key topics in the field of spoken language dialogue interaction from a variety of leading researchers.
This book examines the techniques and applications involved in the Web Mining, Web Personalization and Recommendation and Web Community Analysis domains, including a detailed presentation of the principles, developed algorithms, and systems of the research in these areas.
Design and Use of Assistive Technology assesses major hurdles in the design and use of assistive technologies, while also providing guidelines and recommendations to improve these technologies.
Proactive Spoken Dialogue Interaction in Multi-Party Environments describes spoken dialogue systems that act as independent dialogue partners in the conversation with and between users.
Two Top Industry Leaders Speak Out Judith Markowitz When Amy asked me to co-author the foreword to her new book on advances in speech recognition, I was honored.
Multi-Modal User Interactions in Controlled Environments investigates the capture and analysis of user's multimodal behavior (mainly eye gaze, eye fixation, eye blink and body movements) within a real controlled environment (controlled-supermarket, personal environment) in order to adapt the response of the computer/environment to the user.
Visual communication through graphical and sign languages has long been conducted among human beings of different backgrounds and cultures, and in recent decades between human and machine.
Andrew Burn and David Parker outline how multi-modality theory can be used to analyze texts whicj employ multiple semiotic modes and media, in such a way that a balanced consideration is given to the characteristics of each mode, how they integrate, and how they distribute textual functions between them.
Control engineering seeks to understand physical systems, using mathematical modeling, in terms of inputs, outputs and various components with different behaviors.
JavaFX 8: Introduction by Example shows you how to use your existing Java skills to create graphically exciting client applications with the JavaFX 8 platform.
Learn Design for iOS Development is for you if you're an iOS developer and you want to design your own apps to look great and be in tune with the latest Apple guidelines.
If you’re an Android application developer, chances are you’re using fixed, scrolling, swipe-able, and other cutting-edge custom UI Designs in your Android development projects.