An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems.
Developing usable, useful, and appealing solutions for the customer or user experience requires customization according to specific users' needs amidst frequently changing physical and social environments.
The notion of Minimalism is proposed as a theoretical tool supporting a more differentiated understanding of reduction and thus forms a standpoint that allows definition of aspects of simplicity.
This book comprises a variety of breakthroughs and recent advances on Human- Computer Interaction (HCI) intended for both researchers and practitioners.
Falling Liquid Films gives a detailed review of state-of-the-art theoretical, analytical and numerical methodologies, for the analysis of dissipative wave dynamics and pattern formation on the surface of a film falling down a planar inclined substrate.
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media.
Computer-Aided Design of User Interfaces VI gathers the latest experience of experts, research teams and leading organisations involved in computer-aided design of user interactive applications.
This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic.
Information technology has been used in organisational settings and for organisational purposes such as accounting, for a half century, but IT is now increasingly being used for the purposes of mediating and regulating complex activities in which multiple professional users are involved, such as in factories, hospitals, architectural offices, and so on.
Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility.
The emergence and widespread use of personal computers and network technologies have seen the development of interest in the use of computers to support cooperative work.
Developing software systems which are easy to use while simultaneously increasing the productivity, performance and satisfaction of users is still a major challenge in software engineering.
"e;Designing Inclusive Futures"e; reflects the need to explore, in a coherent way, the issues and practicalities that lie behind design that is intended to extend our active future lives.
"e;ERP Systems and Organisational Change"e; considers both the social and technical perspectives on ERP (Enterprise Resource Planning) systems, which are now the backbone of the information systems in public and private sector organisations.
In the last decade the remarkable advances in computing and networking have sparked an enormous interest in deploying automatic speech recognition in devices and networks, and the trend is accelerating.
The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.
This book aims at capitalizing and transmitting know-how about the design of Augmented Environments (AE) from some of the most prominent laboratories in the field worldwide.
II Challenges in Data Mapping Part II deals with one of the most challenging tasks in Interactive Visualization, mapping and teasing out information from large complex datasets and generating visual representations.
'User-designer relations' concerns the sorts of working relationships that arise between developers and end users of IT products - the different ways designers of IT products seek to engage with users, and the ways users seek to influence product design.
Cognition, Communication and Interaction examines the theoretical and methodological research issues that underlie the design and use of interactive technology.
Balanced Website Design (BWD) is a new methodology that fuses traditional strengths of structured, stepped, and iterative approaches to design and implementation, with keeping a sharp focus (throughout a project) on defining and achieving the desired purpose, usability and aesthetic characteristics - which are absolutely essential requirements of any website.
viii As we look for such a strategy, technological development races on with new technologies that make our efforts and existing technologies on which they are based obsolete in shorter and shorter periods.