The time has come to move into a more humanistic approach of technology and to understand where our world is moving to in the early twenty-first century.
This text reviews the evolution of the field of visualization, providing innovative examples from various disciplines, highlighting the important role that visualization plays in extracting and organizing the concepts found in complex data.
Haptics technology is being used more and more in different applications, such as in computer games for increased immersion, in surgical simulators to create a realistic environment for training of surgeons, in surgical robotics due to safety issues and in mobile phones to provide feedback from user action.
User Modeling and Adaptation for Daily Routines is motivated by the need to bring attention to how people with special needs can benefit from adaptive methods and techniques in their everyday lives.
Coordinative Practices in the Building Process: An Ethnographic Perspective presents the principles of the practice-oriented research programmes in the CSCW and HCI domains, explaining and examining the ideas and motivations behind basing technology design on ethnography.
This book discusses all aspects of computing for expressive performance, from the history of CSEMPs to the very latest research, in addition to discussing the fundamental ideas, and key issues and directions for future research.
Good product designs merge materials, technology and hardware into a unified user experience; one where the technology recedes into the background and people benefit from the capabilities and experiences available.
The Cambridge Workshops on Universal Access and Assistive Technology (CWUAAT) are a series of workshops held at a Cambridge University College every two years.
This textbook presents the fundamental concepts and methods for understanding and working with images and video in an unique, easy-to-read style which ensures the material is accessible to a wide audience.
The field of computer graphics combines display hardware, software, and interactive techniques in order to display and interact with data generated by applications.
Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.
The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on).
Lotus Notes is one of the most successful and versatile groupware products on the market today and is used widely in both large and small organisations.
Computer supported work is increasingly being done out of the traditional office environment, for example whilst travelling or at home and there is a growing need to support the cooperative aspects of such work.
Progress in Gestural Interaction contains papers presented at the first Gesture Workshop, which was designed to bring together researchers working on gesture-based interfaces and gestural interaction and to provide a forum for the presentation and exchange of ideas and research currently in progress.
We first began looking at pointing devices and human performance in 1990 when the senior author, Sarah Douglas, was asked to evaluate the human performance ofa rather novel device: a finger-controlled isometric joystick placed under a key on the keyboard.
Social navigation is a vibrant new field which examines how we navigate information spaces in "e;real"e; and "e;virtual"e; environments, how we orient and guide ourselves, and how we interact with and use others to find our way in information spaces.
Conceptual Modeling for User Interface Development introduces the technique of Entity-Relationship-Modeling and shows how the technique can be applied to interface issues.
In this volume Gerold Riempp examines the interaction of different workflow management systems (WFMS) in geographically-distributed and legally-separate organisations.
Collaborative Virtual Environments (CVEs) are online digital places and spaces where we can be in touch, play together and work together, even when we are, geographically speaking, worlds apart.
As the Internet and the WWW impact on corporate and private activities, the human-computer interface is becoming a central issue for the designers of these systems.
Mobile phones are the most successful computer-based consumer product of the age and yet very little is known about how mobile technology is changing the way people interact and cooperate with each other, and how this change can be analysed.