While there are many books that teach the "e;how-to"e; of photography, Science for the Curious Photographer is a book for those who also want to understand how photography works.
While there are many books that teach the "e;how-to"e; of photography, Science for the Curious Photographer is a book for those who also want to understand how photography works.
From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain.
From Renaissance fresco painters to contemporary graphic novel artists, the ability to draw clothed figures from one's imagination has always been crucial to artists - and exceptionally difficult to attain.
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling.
Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling.
Title sequences are the most obvious place where photography and typography combine on-screen, yet they are also a commonly neglected part of film studies.
Title sequences are the most obvious place where photography and typography combine on-screen, yet they are also a commonly neglected part of film studies.
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again.
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again.
Experimental Animation: From Analogue to Digital, focuses on both experimental animation's deep roots in the twentieth century, and its current position in the twenty-first century media landscape.
Experimental Animation: From Analogue to Digital, focuses on both experimental animation's deep roots in the twentieth century, and its current position in the twenty-first century media landscape.
In an increasingly globalised built environment industry, achieving higher levels of integration across organisational and software boundaries can lead to improved economic, social and environmental outcomes.
In an increasingly globalised built environment industry, achieving higher levels of integration across organisational and software boundaries can lead to improved economic, social and environmental outcomes.
Theories in Digital Composite Photographs: 12 Artists and Their Work presents a theoretical investigation of digital composite photographs through philosophical exploration of artists' concepts of reality.
Theories in Digital Composite Photographs: 12 Artists and Their Work presents a theoretical investigation of digital composite photographs through philosophical exploration of artists' concepts of reality.
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects.
After Effects for Designers teaches design students, artists, and web, graphic, and interactive designers how to design, develop, and deploy motion design projects using Adobe After Effects.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
Basic Photographic Materials and Processes describes the three crucial stages of creating the perfect photograph-capture, processing and output-by providing a thorough technical investigation of modern, applied photographic technologies.
Basic Photographic Materials and Processes describes the three crucial stages of creating the perfect photograph-capture, processing and output-by providing a thorough technical investigation of modern, applied photographic technologies.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats-from web to print.
White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats-from web to print.