The idea of editing a book on modern software architectures and tools for CAPE (Computer Aided Process Engineering) came about when the editors of this volume realized that existing titles relating to CAPE did not include references to the design and development of CAPE software.
Policy Issues in Modern Cartography contains the views of national mapping agencies, legal scholars, the library community, the private sector and academia on these and many other important issues.
Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "e;Image Based Modeling"e; where efficient, realistic models can be created very quickly.
Antivirus Engines: From Methods to Innovations, Design, and Applications offers an in-depth exploration of the core techniques employed in modern antivirus software.
Non-Invasive Monitoring of Multiphase Flows is a result of the latest advances realized in non-invasive measurement of multiphase systems by means of various tomographic and velocimetric techniques.
This book provides a comprehensive coverage of the fields Geometric Modeling, Computer-Aided Design, and Scientific Visualization, or Computer-Aided Geometric Design.
This completely revised edition, of the Handbook of Human-Computer Interaction, of which 80% of the content is new, reflects the developments in the field since the publication of the first edition in 1988.
Model-Based Enterprise describes Model-Based Enterprise (MBE) and Model-Based Definition (MBD) in detail, focusing on how to obtain significant business value from MBE.
The computer-aided design of novel molecular systems has undoubtedly reached the stage of a mature discipline offering a broad range of tools available to virtually any chemist.
David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming.
This book represents a summary of the research we have been conducting since the early 1990s, and describes a conceptual framework which addresses some current shortcomings, and proposes a unified approach for a broad class of problems.
The Metaverse: A Critical Introduction provides a clear, concise, and well-grounded introduction to the concept of the Metaverse, its history, the technology, the opportunities, the challenges, and how it is having an impact on almost every facet of society.
These days computer-generated fractal patterns are everywhere, from squiggly designs on computer art posters to illustrations in the most serious of physics journals.
When some useful information is hidden behind a mass of unwanted information we often resort to information processing used in its broad sense or specifically to signal processing when the useful information is a waveform.
The rapid advances and industry demands for networked delivery of information and pictures through computer networks and cable television has created a need for new techniques and standards for the packaging and delivery of digital information.
Pyramid Algorithms presents a unique approach to understanding, analyzing, and computing the most common polynomial and spline curve and surface schemes used in computer-aided geometric design, employing a dynamic programming method based on recursive pyramids.
Designing PCBs is made easier with the help of today's sophisticated CAD tools, but many companies' requirements do not justify the acquisition cost and learning curve associated with specialized PCB design software.
This book will take readers from the discovery of vulnerabilities and the creation of the corresponding exploits, through a complete security assessment, all the way through deploying patches against these vulnerabilities to protect their networks.
The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science.
Readings in Multimedia Computing and Networking captures the broad areas of research and developments in this burgeoning field, distills the key findings, and makes them accessible to professionals, researchers, and students alike.
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time.
This book contains simple and advanced scripting using both ESX and Linux commands to provide awesome virtual tools to automate administrative tasks of ESX Server.
Unlock the hidden gems of video editing with Iain Anderson, Apple Certified TrainerBonus 1: Get the Ultimate FCP Keyboard Shortcut Cheat-Sheet for maximum speed!
Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation.
The latest from a computer graphics pioneer, An Introduction to NURBS is the ideal resource for anyone seeking a theoretical and practical understanding of these very important curves and surfaces.
Inside OrCAD Capture for Windows is a reference manual and tutorial for engineers and technicians who use OrCAD as an engineering design assistance (EDA) tool.
How to Cheat at Windows Systems Administrators using Command Line Scripts teaches system administrators hundreds of powerful, time-saving tips for automating daily system administration tasks using Windows command line scripts.
This fifth edition has been fully updated to cover the many advances made in CAGD and curve and surface theory since 1997, when the fourth edition appeared.
This book introduces a customer-centered approach to business by showing how data gathered from people while they work can drive the definition of a product or process while supporting the needs of teams and their organizations.
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results.
Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video.
Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers.
This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques.