If you want to be successful in any area of game development-game design, programming, graphics, sound, or publishing-you should know how standouts in the industry approach their work and address problems.
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space.
See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun.
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment.
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have.
The fastest, easiest, most comprehensive way to learn Adobe InDesign Adobe InDesign Classroom in a Book 2025 Release contains 15 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
This book reports on interdisciplinary research and practices in communication, fashion, product, and interior design, highlighting strategies for systematizing the design approach in a global and digital world.
The fastest, easiest, most comprehensive way to learn Adobe Photoshop Lightroom Classic Adobe Photoshop Lightroom Classic Classroom in a Book 2024 Release contains 11 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.
This book reports on interdisciplinary research and practices in communication, fashion, product, and interior design, highlighting strategies for systematizing the design approach in a global and digital world.
This is the first volume in the CIRP Novel Topics in Production Engineering (CNTPE), a collection of essays addressing novel research areas in production engineering, published regularly in book volumes.
The commissioning process can be a confusing maze for the commercial illustrator just starting out so let Getting Illustration Clients be your beacon for success.
This is the first volume in the CIRP Novel Topics in Production Engineering (CNTPE), a collection of essays addressing novel research areas in production engineering, published regularly in book volumes.
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
An understanding of psychology-specifically the psychology behind how users behave and interact with digital interfaces-is perhaps the single most valuable nondesign skill a designer can have.
The first book-length study devoted to FromSoftware games, On Soulsring Worlds explores how the Dark Souls series and Elden Ring are able to reconcile extreme difficulty in both gameplay and narrative with broad appeal.
Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games.
Entdecken Sie mit 'KI-Tool Navigator' die Geheimnisse des Erfolgs in der digitalen Ära und setzen Sie Segel in Richtung einer Zukunft voller Innovation und Anerkennung.
The fastest, easiest, most comprehensive way to learn Adobe Animate Adobe Animate Classroom in a Book 2024 Release contains 10 lessons that use real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program.
Encyclopedia of Multimedia, Second Edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications.
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "e;gamification of extremism.
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the "e;gamification of extremism.