This book features selected high-quality papers from the Third International Conference on Mobile Radio Communications and 5G Networks (MRCN 2022), held at University Institute of Engineering and Technology, Kurukshetra University, Kurukshetra, India, during June 10-12, 2022.
A 2017 National Health Information Award "e;Best in Show"e; Winner My Health Technology for Seniors is the first easy guide to today's revolutionary health technologies.
Step-by-step instructions with callouts to HTC EVO(TM) 3D photos that show you exactly what to do Help when you run into problems or limitations with your HTC EVO 3D Tips and Notes to help you get the most from your HTC EVO 3D, the Android OS, and the 4G service Full-color, step-by-step tasks walk you through getting and keeping your HTC EVO(TM) 3D working just the way you want.
The fastest, easiest, most comprehensive way to learn Adobe Photoshop Lightroom Classic Classroom in a Book(R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
Producing Graphic Media for Sports: New Horizons and Possibilities for the Motion Media Specialist explores the origins, applications, and future of the production of sports-oriented motion graphics.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Working with Sound is an exploration of the ever-changing working practices of audio development in the era of hybrid collaboration in the games industry.
Written by leading food author Dr Anita Tull, this revision guide supports the AQA GCSE Food Preparation and Nutrition specification and provides reassuring support as learners study through the course, and all the essential knowledge needed to revise for the written exam.
Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.
Drawing upon theories from visual studies, critical visual culture studies, and cognitive psychology, and with a special focus on gender and ethnicity, this book gives students a theoretical foundation for future work as visual communicators.
Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'.
Interior designers use AutoCAD software for their drafting and rendering, but where do they learn to apply basic AutoCAD drafting standards and procedures to their specific needs?
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry.
Build your own designs using vector shapes and apply design principles when creating projects in Adobe Illustrator with the help of this full-color guideKey FeaturesApply industry trends and methods and move from concept to completion of designsManipulate tools within the software to make your creative process smootherMaster the technique of using tools such as the Shaper Tool, Shape Builder Tool, and the Live Paint BucketBook DescriptionAdobe Illustrator is a vector-based art tool for visual creatives.
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brands personality.
If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation.
Computer technology has transformed textiles from their design through to their manufacture and has contributed to significant advances in the textile industry.
Master Adobe InDesign CS4Filled with full-color examples, this hands-on guide explains how to use the latest release of the industry-standard dynamic publishing solution.
The Definitive Guide to HTML & CSS--Fully UpdatedWritten by a Web development expert, the fifth edition of this trusted resource has been thoroughly revised and reorganized to address HTML5, the revolutionary new Web standard.
Untangle the complexity of OpenStack clouds through this practical tutorialAbout This BookNavigate through the complex jungle of components in OpenStack using practical instructionsThis book helps administrators, cloud engineers, and even developers to consolidate and control pools of compute, networking, and storage resourcesLearn to use the centralized dashboard and administration panel to monitor large-scale deploymentsWho This Book Is ForThis book is perfect for administrators, cloud engineers, and operators who want to get started with OpenStack, solve basic problems encountered during deployment, and get up to speed with the latest release of OpenStack.
Take your game development skills to the next level with one of the best engines on the marketAbout This BookBuild an entire AAA game level throughout the bookTake your C++ scripting skills to the next level and use them extensively to build the gameAn advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4Who This Book Is ForThis book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge.
Build classic arcade, shooter and platform games with Unity 2D toolsetKey FeaturesLeverage the amazing new functionalities of the latest Unity 2017 2D toolkit.
Unearth the potential of Bootstrap 4 to create highly responsive and beautiful websites using modern web techniquesAbout This BookThis book shows how to take advantage of the all new features introduced in BootstrapLearn responsive web design and discover how to build mobile-ready websites with easeFind out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery,Do more with JavaScript and learn how to create an enhanced user experienceWho This Book Is ForIf you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you.
Get your attractive type design up and running in the browser with real-world, responsive, and tailored tutorialsAbout This BookNo coding experience necessary - get started with responsive typography today!
Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applicationsKey FeaturesConceptualize and build state-of-art GUI applications with Golang (Go)Tackle the complexity of varying GUI application sizes with a structured and scalable approachGet hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and WalkBook DescriptionGo is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs).
Get the best out of your games by scripting them using UE4About This BookA straightforward and easy-to-follow formatA selection of the most important tasks and problemsCarefully organized instructions to solve problems efficientlyClear explanations of what you didSolutions that can be applied to solve real-world problemsWho This Book Is ForThis book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal.