The focus of this book is an application of Digital Twin as a concept and an approach, based on the most accurate view on a physical production system and its digital representation of complex engineering products and systems.
This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020.
This book gathers new empirical findings fostering advances in the areas of digital and communication design, web, multimedia and motion design, graphic design, branding, and related ones.
This book explores the dynamic landscape in contemporary newsrooms across three continents by investigating the impact that the processes of searching, processing, and distributing data and information and the use of big data, with secure, automatic, and agile retrieval of information all have in this context.
This book discusses the innovative and efficient technological solutions for sustainable smart societies in terms of alteration in industrial pollution levels, the effect of reduced carbon emissions, green power management, ecology, and biodiversity, the impact of minimal noise levels and air quality influences on human health.
This book describes the current state of the art for simulating paint shop applications, their advantages and limitations, as well as corresponding high-performance computing (HPC) methods utilized in this domain.
This book deals with modern Computer-Aided Design (CAD) software tools and platforms implemented in ship design, the integration of techno-economic databases, the use of optimisation and simulation software tools, which are integrated in these platforms, and the virtual modelling of ships and their operation by using a Virtual Vessel Framework (VVF).
This book presents selected, peer-reviewed proceedings of the 2nd International Conference on Material, Machines and Methods for Sustainable Development (MMMS2020), held in the city of Nha Trang, Vietnam, from 12 to 15 November, 2020.
The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.
This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020.
This book offers a timely yet comprehensive snapshot of innovative research and developments at the interface between manufacturing, materials and mechanical engineering, and quality assurance.
This book is about using "e;collage"e; among Iranian students in architecture studio, and in order to introduce the way these students use the technique to the English reader, we (Ali Yaser Jafari and Reihaneh Khorramrouei) have chosen this valuable book by AliAsghar Adibi to translate from Farsi to English.
This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas.
This book constitutes the refereed proceedings of the 11th International Conference of the CLEF Association, CLEF 2020, held in Thessaloniki, Greece, in September 2020.
This book describes various new computer based approaches which can be exploited for the (digital) reconstruction, recognition, restoration, presentation and classification of digital heritage.
This book constitutes the refereed proceedings of the 8th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2019, in Rio de Janeiro, Brazil, in October 2019.
This book presents the outcomes of recent endeavors that will contribute to significant advances in the areas of communication design, fashion design, interior design and product design, music and musicology, as well as overlapping areas.
This proceedings volume gathers a selection of outstanding research papers presented at the third Conference on Isogeometric Analysis and Applications, held in Delft, The Netherlands, in April 2018.
This book offers an essential introduction to a new urban planning and design methodology called Data Augmented Design (DAD) and its evolution and progresses, highlighting data driven methods, urban planning and design applications and related theories.
This book reports on the latest advances in using BIM modelling to achieve the semantic enrichment of objects, allowing them to be used both as multidimensional databases - as comprehensive sources of information for finalizing various types of documentation in the building industry - and as modelling tools for the construction of virtual environments.
This book shares new research findings and practical lessons learned that will foster advances in digital design, communication design, web, multimedia and motion design, graphic design and branding, and other related areas.
This book examines the emerging problems and opportunities that are posed by media innovations, spatial typologies, and cultural trends in (re)shaping identities within the fast-changing milieus of the early 21st Century.
This book contains high-quality research articles and reviews that promote research and reflect the most recent advances in intelligent wavelet based techniques for advanced multimedia applications as well as other emerging areas.
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also to lovers of Hollywood history in general.
This book explains the use of cloud computing systems for engineering applications to satisfy the need for enterprise level, state-of-the-art computational capacities at an affordable cost.
This book offers a comprehensive review of sustainability and product design, providing useful information on the relevant regulations and standards for industries to meet increasing market demands for eco-products, while reducing their impact on the environment.
This book provides an introduction and overview of the rapidly evolving topic of game user experience, presenting the new perspectives employed by researchers and the industry, and highlighting the recent empirical findings that illustrate the nature of it.
This book presents the theory and practice of product lifecycle management, chiefly focusing on modern approaches suitable for digitalized enterprises.
The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020.
The two-volume set LNCS 11961 and 11962 constitutes the thoroughly refereed proceedings of the 25th International Conference on MultiMedia Modeling, MMM 2020, held in Daejeon, South Korea, in January 2020.