This book reports on the latest research and applications in the fields of sustainable manufacturing and remanufacturing, as well as process planning and optimization technologies.
This unique text/reference advocates a novel forgetful approach to dealing with personal multimedia content in the long run, which is inspired by the effectiveness of human forgetting as a mechanism for helping us to stay focused on important things.
This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017.
This book offers a brief introduction to the general-purpose finite element program MSC Marc, focusing on providing simple examples, often single-element problems, which can easily be related to the theory that is discussed in finite element lectures.
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017.
This book constitutes the refereed proceedings of the 23rd China Conference on Information Retrieval, CCIR 2017, held in Shanghai, China, in July 2017.
This book covers a variety of topics in material, mechanical, and management engineering, especially in the area of machine design, product assembly, measurement systems, process planning and quality control.
Marking a distinct departure from the perspectives of frame theory and discrete transforms, this book provides a comprehensive mathematical and algorithmic introduction to wavelet theory.
This volume constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Mathematical Methods for Curves and Surfaces, MMCS 2016, held in Tonsberg, Norway, in June 2016.
This book constitutes the proceedings of the 7th International Conference on Intelligence Science and Big Data Engineering, IScIDE 2017, held in Dalian, China, in September 2017.
This book provides an approachable overview of the most recent advances in the fascinating field of media synchronization (mediasync), gathering contributions from the most representative and influential experts.
This book constitutes the refereed proceeding of the 23rd International Conference on Collaboration and Technology, CRIWG 2017, held in Saskatoon, Canada, in August 2017.
This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held from 12 to 15 August 2017 in Matsue, Shimane, Japan.
This volume includes papers presented at IIH-MSP 2017, the 13th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on 12-15 August 2017 in Matsue, Shimane, Japan.
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.
This state of the art monograph presents a unique introduction to thinking about cuteness and its incorporation into modern, especially computer-based, products and services.
This book constitutes the refereed proceedings of the 11th International Conference on Tests and Proofs, TAP 2017, held as part of STAF 2017, in Marburg, Germany, in July 2017.
This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing.
This book constitutes the best paper selection from the First Workshop, WoCCES 2013, held in Brasilia, Brazil, in May 2013, the Second Workshop, WoCCES 2014, held in Florianopolis, Brazil, in May 2014, the Third Workshop, WoCCES 2015, held in Vitoria, Brazil, in May 2015, and the 4th Workshop, WoCCES 2016, held in Salvador, Brazil, in June 2016.
This book represents an invaluable and up-to-date international exchange of research, case studies and best practice to tackle the challenges of digital technology, computer-aided design, 3D modeling, prototyping machines and computational design.
This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in June 2017.
This book discusses the latest advances in people-centered design, operation, and management of broadly defined advanced manufacturing systems and processes.
This book features papers presented at IIH-MSP 2018, the 14th International Conference on Intelligent Information Hiding and Multimedia Signal Processing.
The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.
The two-volume set CCIS 713 and CCIS 714 contains the extended abstracts of the posters presented during the 19th International Conference on Human-Computer Interaction, HCI International 2017, held in Vancouver, BC, Canada, in July 2017.
This book constitutes the refereed proceedings of the 11th International Conference of the CLEF Association, CLEF 2020, held in Thessaloniki, Greece, in September 2020.
This book provides a deep analysis and wide coverage of the very strong trend in computer vision and visual indexing and retrieval, covering such topics as incorporation of models of Human Visual attention into analysis and retrieval tasks.
This is the first volume of the two-volume set (CCIS 528 and CCIS 529) that contains extended abstracts of the posters presented during the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Heraklion, Crete, Greece in August 2015.
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016).