Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies.
This book presents a thorough overview of fusion in computer vision, from an interdisciplinary and multi-application viewpoint, describing successful approaches, evaluated in the context of international benchmarks that model realistic use cases.
Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice.
This book presents the state of the art in advanced customization within the sector of architectural design and construction, explaining important new technologies that are boosting design, product and process innovation and identifying the challenges to be confronted as we move toward a mass customization construction industry.
The two-volume set LNCS 8325 and 8326 constitutes the thoroughly refereed proceedings of the 20th Anniversary International Conference on Multimedia Modeling, MMM 2014, held in Dublin, Ireland, in January 2014.
The two-volume set LNCS 8325 and 8326 constitutes the thoroughly refereed proceedings of the 20th Anniversary International Conference on Multimedia Modeling, MMM 2014, held in Dublin, Ireland, in January 2014.
Through a series of step-by-step tutorials and numerous hands-on exercises, this book aims to equip the reader with both a good understanding of the importance of space in the abstract world of engineers and the ability to create a model of a product in virtual space - a skill essential for any designer or engineer who needs to present ideas concerning a particular product within a professional environment.
This brief presents a peer-to-peer (P2P) web-hosting infrastructure (named pWeb) that can transform networked, home-entertainment devices into lightweight collaborating Web servers for persistently storing and serving multimedia and web content.
The book presents a comprehensive vision of the impact of ICT on the contemporary city, heritage, public spaces and meta-cities on both urban and metropolitan scales, not only in producing innovative perspectives but also related to newly discovered scientific methods, which can be used to stimulate the emerging reciprocal relations between cities and information technologies.
This book constitutes the refereed proceedings of the 6th International Conference on Interactive Storytelling, ICIDS 2013, Istanbul, Turkey, November 2013.
This book summarizes the results of Design Thinking Research carried out at Stanford University in Palo Alto, California, USA, and Hasso Plattner Institute in Potsdam, Germany.
The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified.
This book presents range of topics concerning integrated CAD (including Optimization) for use in Architecture (including Planning), Civil Engineering and Construction (AEC), and thus, helps introduce a full-length treatment of the subject, enabling practitioners to adopt an Integrated Computer-Aided Design Approach in their professional activity.
This book explores the possibility to observe the lives of cities through ubiquitous information obtained through social networks, sensors and other sources of data and information, and the ways in which this possibility describes a new form of Public Space, which can be used to define new forms of citizenship and participated city governance.
This sixth volume in the Docalogue series explores the significance of Flee, the award-winning and critically acclaimed 2021 animated documentary about one man's journey from child refugee in Afghanistan to building a stable home as an adult with his soon-to-be husband in Denmark.
This book explores the disruptive changes in the media ecosystem caused by convergence and digitization, and analyses innovation processes in content production, distribution and commercialisation.
This book offers a timely yet comprehensive snapshot of innovative research and developments at the interface between manufacturing, materials and mechanical engineering, and quality assurance.
The focus of this book is an application of Digital Twin as a concept and an approach, based on the most accurate view on a physical production system and its digital representation of complex engineering products and systems.
This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.
This book presents the user-facing aspects of digital media, from the web and computer games, to mobile technologies and social media, and demonstrates how these are continuously growing and developing.
Decoding Luigi Moretti's Architettura Parametrica presents an unprecedented critical discussion of one of the earliest theoretical and practical explorations into the integration of scientific thought, mathematical models, and digital tools in architectural design.
The Handbook Varieties of English' is by far the most thorough reference work on phonology and the first-ever comprehensive overview of the morphology and syntax of varieties of English in the world.
This book is a comprehensive step by step guide tailored for designers seeking to elevate their visualization skills using the powerful combination of Corona 11 in 3ds Max 2024.