Virtual work, which was steadily on the rise even before the pandemic, is explored in this timely book that describes the impact of technology on our work experiences, ranging from the individual psychological level to the broad societal implications.
Every day, over 4 billion videos are watched on YouTube, making it second only to Facebook for social media marketing and an essential tool for your business.
New perspectives on digital scholarship that speak to today's computational realities Scholars across the humanities, social sciences, and information sciences are grappling with how best to study virtual environments, use computational tools in their research, and engage audiences with their results.
*AS HEARD ON BBC RADIO 4 BOOK OF THE WEEK* SHORTLISTED FOR THE ROYAL SOCIETY SCIENCE BOOK PRIZE 2024LONGLISTED FOR THE FINANCIAL TIMES BUSINESS BOOK OF THE YEAR AWARD 2023ANEW STATESMANBOOK OF THE YEARA parable for our times FINANCIAL TIMES,Best Books of 2023GrippingTHE TIMES, Best Technology Books of 2023 ______________________________________________________________________What if you could be identified by anyone with just a blurry photo?
In the present digital revolution we often seem trapped in a Kafkaesque world of technological advances, some desired, some disliked or even feared, which we cannot influence but must accept.
Avatars at Work and Play brings together contributions from leading social scientists and computer scientists who have conducted research on virtual environments used for collaboration and online gaming.
Everyday Innovators explores the active role of people, collectively and individually, in shaping the use of information and communication technologies.
Sport Cyberpsychology is the first book devoted to assessing the influence of technology on human interaction, behaviour and mental health in a sport context, gathering research on the use of technology and the Internet by athletes, coaches and sport science support staff.
Sport Cyberpsychology is the first book devoted to assessing the influence of technology on human interaction, behaviour and mental health in a sport context, gathering research on the use of technology and the Internet by athletes, coaches and sport science support staff.
Human interaction with technology is constantly evolving, with rapid developments in online interaction, gaming, and artificial intelligence all impacting upon and altering our behaviour.
Human interaction with technology is constantly evolving, with rapid developments in online interaction, gaming, and artificial intelligence all impacting upon and altering our behaviour.
Non-Commercial digital piracy has seen an unprecedented rise in the wake of the digital revolution; with wide-scale downloading and sharing of copyrighted media online, often committed by otherwise law-abiding citizens.
Non-Commercial digital piracy has seen an unprecedented rise in the wake of the digital revolution; with wide-scale downloading and sharing of copyrighted media online, often committed by otherwise law-abiding citizens.
Cyber Victimology provides a global socio-legal-victimological perspective on victimisation online, written in clear, non-technical terms, and presents practical solutions for the problem.
Mobile Heritage explores how diverse digital technologies (such as apps, GPS, games, social platforms, NFTs, drones, AR, MR, and AI, among others) have allowed for new types of mobilities and introduced a novel set of practices, interventions, and politics for heritage collections, archives, exhibitions, entertainment, conservation, management, commerce, education, restitution, activism, and regulation.
Making Media Futures offers a multi-perspectival exploration of how imaginaries and knowledge of the future are constructed in and through various media.
Systemic-structural activity theory (SSAT), founded by Gregory Bedny, is a relatively new unified framework for the study of efficiency of human performance, equipment, and software design.
Systemic-structural activity theory (SSAT), founded by Gregory Bedny, is a relatively new unified framework for the study of efficiency of human performance, equipment, and software design.
On the back of their last book, Cyber-risk and Youth, and building on a new research project, Adorjan and Ricciardelli marshal current research to explore parenting in the digital age.
This study examines findings from a 4-year-long ethnography of communication among a research university's community of scientists and engineers working in nanoscience and nanotechnology.
This book examines the effect of Information Technology on our lives, illustrating how a lack of proper social control over IT has led to a scene of technological wizardry and real everyday gains, contaminated by discrimination, deprivation and unacceptable ethical standards.