Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons.
Drawing on new research, this biography of William Steinitz (1836-1900), the first World Chess Champion, covers his early life and career, with a fully-sourced collection of his known games until he left London in 1882.
A crucial decision spared chess Grandmaster David Bronstein almost certain death at the hands of the Nazis--one fateful move cost him the world championship.
Focusing on the recovery of chess in Spain and Europe after World War II, this book traces the development of the International Chess Tournaments in Gijon from 1944 to 1965.
Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content.
Many historical chess books focus on individual 19th century masters and tournaments yet little is written covering the full scope of competitive chess through the era.
This book describes the intense rivalry--and collaboration--of the four players who created the golden era when USSR chess players dominated the world.
Professional motorsports came to Las Vegas in the mid-1950s at a bankrupt horse track swarmed by gamblers--and soon became enmeshed with the government and organized crime.
Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning.
The International Chess Federation or FIDE (from the French Federation Internationale des Echecs) was founded in Paris in 1924 but only from 1950 began to award international titles.
With more than 400 illustrations, and detailed maps, this immense and deeply researched account of the history of chess covers not only the modern international game, derived from Persian and Arab roots, but a broad spectrum of variants going back 1500 years, some of which are still played in various parts of the world.
This comprehensive reference work presents detailed bibliographical information about chess publications--books, bulletins and programs--covering competitions held around the world from 1971 through 2010.
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored.
This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches.
This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches.
This continuation of a series of comprehensive chronological reference works lists the results of men's chess competitions all over the world--individual and team matches.
One of the greatest chess legends of all time, Aron Nimzowitsch (1886-1935), is best known for founding the Hypermodernism school of chess, which emerged after World War I to challenge the chess ideologies of traditional central European masters.
The best, the worst, the shortest, the oddest, the longest, the most deceitful, the most memorable, the most brilliant, the dumbest--of players, games, matches, tournaments, books, ideas, etc.
This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed.
Resident Evil is a multidimensional as well as multimedia universe: Various books, graphic novels, games and movies (the fifth one came out in 2012) all contribute to this enormous universe.
This collection of games, most of them annotated, features the United States Chess Federation's premiere invitational tournament--the Absolute Championship.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches.