Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digital literacy, and lifelong learning.
The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons.
This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world.
Young Daniel Naroditsky (1995) has picked the most instructive examples of endgames in which you have to use ideas and plans in order to outplay your opponent.
Expert instruction you need to take your skills from kook to bossAuthor John Robison uses hundreds of pictures--comical, cartoon-like drawings--to clearly illustrateevery aspect of surfing: wave dynamics, riding techniques,etiquette, logistics, and more.
Learn the secret to using big data and gamification to motivate, engage, and engender true loyalty among your customers, employees, and partnersAs our lives move online and nearly everything we do is being mediated by technology, all of our activity is generating reams of data we are all walking data generators.
Some board games--like Candy Land, Chutes & Ladders, Clue, Guess Who, The Game of Life, Monopoly, Operation and Payday--have popularity spanning generations.
Now available in paperback, Philip Reed's latest building guide tackles what many regard as the ultimate expression of the ship model maker's art, the Navy Board model.
Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchWhat you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is forThis book is suitable for anyone who wants to get started using UE4 for game development.
WHIP UP SOME FIENDISHLY FUN PICAXE MICROCONTROLLER DEVICES"e;Ron has worked hard to explain how the PICAXE system operates through simple examples, and I'm sure his easy-to-read style will help many people progress with their PICAXE projects.