This book assists information professionals in improving the usability of digital objects by adequately documenting them and using tools for metadata management.
This book covers basic marketing tenets and terminology, how to go about setting up a marketing plan, and contemporary topics such as branding and marketing to women.
The Future of Information Architecture examines issues surrounding why information is processed, stored and applied in the way that it has, since time immemorial.
Managers and staff in libraries and information services in all sectors are increasingly required to prepare project proposals and bid for funding, usually for external funding, but also as part of internal strategic planning and management processes.
This practical book introduces readers to the current issues facing todays academic reference and instruction librarians grappling with the growing problem of student plagiarism.
As it continues to publish work that is relevant for both researchers and library practitioners, Volume 30 of "e;Advances in Library Administration and Organization"e; contains articles describing efforts at cooperation and collaboration within the library profession.
Excellent business communication skills are especially important for information management professionals, particularly records managers, who have to communicate a complex idea: how an effective program can help the organization be better prepared for litigation, and do it in a way that is persuasive in order to win records program support and budget.
Finally, a single volume that comprehensively introduces and addresses the most pressing issues and opportunities in young adult (teen) library services.
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In High Score: The Players and People Behind the Games, 3rd-8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers!
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Power On: The History of Gaming, 3rd-8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today's culture.
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Level Up: Secrets of the Games We Love, 3rd-8th graders unlock interesting facts and little-known stories about some of the most popular video games, their favorite characters, and more!
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In High Score: The Players and People Behind the Games, 3rd-8th graders enter an exciting world with the most famous gamers, eSports celebrities, and well-known video game designers!
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Warp Zone: The Future of Gaming, 3rd-8th graders discover the latest advancements in one of children's favorite past-times: gaming!
Book Features:* Ages 8-14, Grades 3-8* 32 pages, 7 inches x 9 inches* Simple, easy-to-read pages with full-color pictures* Includes pre- and post-reading activities* Reading/teaching tips and glossary includedGaming and eSports: In Power On: The History of Gaming, 3rd-8th graders are taken back in time to learn about the history of video games and how they evolved into competitive eSports of today's culture.
Introduces readers to careers in social media by exploring and connecting the opportunities to the study of science, technology, engineering, art, and math.
The motivation for writing this book is to share our knowledge, analyses, and conclusions about cybersecurity in particular and risk management in general to raise awareness among businesses, academics, and the general public about the cyber landscape changes and challenges that are occurring with emerging threats that will affect individual and corporate information security.
Introduces readers to careers in social media by exploring and connecting the opportunities to the study of science, technology, engineering, art, and math.
Exploring Education for Digital Librarians provides a refreshing perspective on the discipline and profession of Library and Information Science (LIS), with a focus on preparing students for careers as librarians who can deal with present and future digital information environments.
Supporting Research Writing explores the range of services designed to facilitate academic writing and publication in English by non-native English-speaking (NNES) authors.
A History of Ottoman Libraries tells the story of the development and the organization of Ottoman libraries from the fourteenth through the twentieth century.
A History of Ottoman Libraries tells the story of the development and the organization of Ottoman libraries from the fourteenth through the twentieth century.
The remarkable true story of an Indigenous family who fought back, over multiple generations, against the world-destroying power of settler colonial violence.