Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice.
Rethinking Pedagogy for a Digital Age examines contemporary issues in the design and delivery of effective learning through a critical discussion of the theoretical and professional perspectives informing current digital education practice.
This fully updated new edition offers a research-based analysis of the online social world of adolescence, incorporating additional research findings that have appeared during the last decade.
This fully updated new edition offers a research-based analysis of the online social world of adolescence, incorporating additional research findings that have appeared during the last decade.
The Computer Supported Collaborative Learning (CSCL) conference has become an internationally-recognized forum for the exchange of research findings related to learning in the context of collaborative activity and the exploration of how such learning might be augmented through technology.
The Computer Supported Collaborative Learning (CSCL) conference has become an internationally-recognized forum for the exchange of research findings related to learning in the context of collaborative activity and the exploration of how such learning might be augmented through technology.
Learning Engineering for Online Education is a comprehensive overview of the emerging field of learning engineering, a form of educational optimization driven by analytics, design-based research, and fast-paced, large-scale experimentation.
Learning Engineering for Online Education is a comprehensive overview of the emerging field of learning engineering, a form of educational optimization driven by analytics, design-based research, and fast-paced, large-scale experimentation.
More Urban Myths About Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts examines common beliefs about education and learning that are not supported by scientific evidence before using research to reveal the truth about each topic.
More Urban Myths About Learning and Education: Challenging Eduquacks, Extraordinary Claims, and Alternative Facts examines common beliefs about education and learning that are not supported by scientific evidence before using research to reveal the truth about each topic.
Merging the Instructional Design Process with Learner-Centered Theory brings together the innovations of two previously divided processes - learning design strategies/theories and instructional systems development - into a new introductory textbook.
Merging the Instructional Design Process with Learner-Centered Theory brings together the innovations of two previously divided processes - learning design strategies/theories and instructional systems development - into a new introductory textbook.
This book explores strategies to decolonize digital education, focusing on building inclusive, equitable online learning environments that respect and integrate diverse lived experiences and ways of knowing into the educational process.
Essentials for Blended Learning provides a practical, streamlined approach for creating effective learning experiences by blending online activities and the best of face-to-face teaching.
Essentials for Blended Learning provides a practical, streamlined approach for creating effective learning experiences by blending online activities and the best of face-to-face teaching.
Este libro explora la aplicación de la inteligencia artificial en la educación, analizando tendencias, casos prácticos, desafíos y oportunidades en un contexto de innovación acelerada.
This book examines significant issues in geography teaching and learning from the perspectives of an international network of academic geographers and postgraduate students.
This book examines significant issues in geography teaching and learning from the perspectives of an international network of academic geographers and postgraduate students.
Several key developments challenge the field of educational measurement today: demands for tests at larger scales with higher stakes, an improved understanding of how people develop capabilities, and new technologies for interactive digital assessments.
Several key developments challenge the field of educational measurement today: demands for tests at larger scales with higher stakes, an improved understanding of how people develop capabilities, and new technologies for interactive digital assessments.
For the past five to ten years researchers have been developing tools and guidelines for developing accessible e-learning experiences for students with disabilities.
For the past five to ten years researchers have been developing tools and guidelines for developing accessible e-learning experiences for students with disabilities.
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.
This provocative new book will help you design and implement the most effective library user education possible--one that builds on basic library use skills through a progressively sophisticated program that is fully integrated into course curriculum at all levels, from the freshman year to graduation and beyond.
This provocative new book will help you design and implement the most effective library user education possible--one that builds on basic library use skills through a progressively sophisticated program that is fully integrated into course curriculum at all levels, from the freshman year to graduation and beyond.
Best Practices in Online Program Development is a practical, hands-on guide that provides the concrete strategies that academic and administrative departments within institutions of higher learning need to develop in order to create and maintain coherent and effective online educational programs.
Best Practices in Online Program Development is a practical, hands-on guide that provides the concrete strategies that academic and administrative departments within institutions of higher learning need to develop in order to create and maintain coherent and effective online educational programs.
Are MOOCs a catalyst for reimagining education, a sign of the increased corporatization of the education sector, or merely a well-publicized but passing trend?
Are MOOCs a catalyst for reimagining education, a sign of the increased corporatization of the education sector, or merely a well-publicized but passing trend?
This volume explores two radical shifts in history and subsequent responses in curricular spaces: the move from oral to print culture during the transition between the 15th and 16th centuries and the rise of the Jesuits, and the move from print to digital culture during the transition between the 20th and 21st centuries and the rise of what the philosopher Jean Baudrillard called "e;hyperreality.
This volume explores two radical shifts in history and subsequent responses in curricular spaces: the move from oral to print culture during the transition between the 15th and 16th centuries and the rise of the Jesuits, and the move from print to digital culture during the transition between the 20th and 21st centuries and the rise of what the philosopher Jean Baudrillard called "e;hyperreality.
Make separate library services for distance learners a thing of the past Internet Reference Support for Distance Learners takes a comprehensive look at efforts by librarians and information specialists to provide distance learners with effective services that match those already available on campus.
Make separate library services for distance learners a thing of the past Internet Reference Support for Distance Learners takes a comprehensive look at efforts by librarians and information specialists to provide distance learners with effective services that match those already available on campus.
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes.
Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes.
Conducting Research in Online and Blended Learning Environments examines various perspectives, issues, and methods for conducting research in online and blended learning environments.
Conducting Research in Online and Blended Learning Environments examines various perspectives, issues, and methods for conducting research in online and blended learning environments.
Mobile Learning and Mathematics provides an overview of current research on how mobile devices are supporting mathematics educators in classrooms across the globe.