This book investigates novel methods and technologies for the collection, analysis and representation of real-time user-generated data at the urban scale in order to explore potential scenarios for more participatory design, planning and management processes.
An inspiring collection of the writings of two of the 20th century’s most brilliant and influential designersAn Eames Anthology collects for the first time the writings of the esteemed American architects and designers Charles and Ray Eames, illuminating their marriage and professional partnership of fifty years.
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders.
Este libro se sustenta en la observación y escrutinio de las prácticas del taller y se propone desentrañar lo que sucede y germina en el encuentro de los maestros con los estudiantes en asignaturas fundamentales de inicio de la carrera de Diseño Gráfico como son tipografía y composición.
Visioning Technologies brings together a collection of texts from leading theorists to examine how architecture has been, and is, reframed and restructured by the visual and theoretical frameworks introduced by different 'technologies of sight' - understood to include orthographic projection, perspective drawing, telescopic devices, photography, film and computer visualization, amongst others.
Showcasing a wealth of arresting color combinations, weaves, and patterns in more than 200 gorgeous examples, The Printed Square by Nicky Albrechtsen reveals the hidden history of the fashionable handkerchief.
Reading Graphic Design in Cultural Context explains key ways of understanding and interpreting the graphic designs we see all around us, in advertising, branding, packaging and fashion.
This book presents the proceedings of the 18th International Conference on Graphic Design in Architecture, EGA 2020, focusing on heritage - including architectural and graphic heritage as well as the graphics of heritage.
Exam board: OCRLevel: A LevelSubject: Media StudiesFirst teaching: September 2017First exams: Summer 2018 (AS); Summer 2019 (A Level)Build, reinforce and assess the knowledge and skills required for OCR A Level Media Studies; this accessible guide provides full coverage of the content in Component 2, alongside practice questions and assessment guidance.
This major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving.
"e;The book itself is a diagram of clarification, containing hundreds of examples of work by those who favor the communication of information over style and academic postulation and those who don't.
'How to Do Great Work Without Being an Asshole, a new book by designer Paul Woods, is a practical, illustrated guide that does exactly what the title suggests: It shows you how to be both creative and act like a grown-up at work.
In the mid-twentieth century Eddie's Inferno Cocktail Lounge, Bunny Bread, Paris Shoe Shop, and many other businesses throughout New Mexico and the Southwest displayed eye-catching roadside signs created by the Zeon Corporation.
Hasta ahora, el estudio y la reflexión en torno al diseño se ha elaborado desde disciplinas tradicionales como la Historia del Diseño -típicamente centrada en el estudio de objetos, creadores y estilos-, o desde disciplinas más jóvenes, como la Cultura Material -que ha virado el enfoque hacia el uso, los consumidores y los significados de los objetos-, o la Cultura Visual -que ha cuestionado y ampliado el campo de investigación tradicionalmente asociado a la Historia del Arte-.
Visual Communication for Architects and Designers teaches you the art of designing a concise, clear, compelling and effective visual and verbal presentation.
Exam board: AQALevel: A-levelSubject: Design and TechnologyFirst teaching: September 2017First exams: Summer 2019Target success in AQA A Level Design and Technology (Product Design) with this proven formula for effective, structured revision.
This book reports on research findings and practical lessons featuring advances in: digital and interaction design; graphic design and branding; design strategies and methodologies; design education; society and communication in design practice; and other related areas.
This is an essential practical guide for academics, researchers and professionals involved in the digital humanities, as well as designers working with them.
Basic semiotic theories are taught in most art schools as part of a contextual studies program, but many students find it difficult to understand how these ideas might impact on their own practice.
As organizations increasingly recognize the centrality of design to strategy, designers have an opportunity to shape decisions at the highest level, moving beyond low-level UI/UX decisions to product vision and strategy.
This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers.
This book seeks to establish the meaning of design research, its role in the field, and the characteristics that differentiate research in design from research in other fields.
We're all familiar with smart TVs making suggestions on our future watching, real-world exercise data being transferred into stats and infographics on our workout apps and turning up our home heating before we start our commute but how does this world of technological interfaces affect our actions and perceptions of self?
Archaeological and anthropological investigations of depictions seldom extend beyond a single culture or a single geographical location, although there is a powerful factor common to all depictions, the factor of human perception.
This book is about using "e;collage"e; among Iranian students in architecture studio, and in order to introduce the way these students use the technique to the English reader, we (Ali Yaser Jafari and Reihaneh Khorramrouei) have chosen this valuable book by AliAsghar Adibi to translate from Farsi to English.
Don't Wait for Inspiration to StrikeWhether you're facing a new logo project or you've reached a block in your current work, The Logo Brainstorm Book will inspire you to consider fresh creative approaches that will spark appealing, functional and enduring design solutions.
Tips for drawing better fantasy figures from an industry pro, with topics like character research and development, establishing your process, and more.
Taking as its point of departure Roland Barthes' classic series of essays, Mythologies, Rebecca Houze presents an exploration of signs and symbols in the visual landscape of postmodernity.
Enhance learners' interest and understanding with visual design for instructional and information products No matter what medium you use to deliver content, if the visual design fails, the experience falls flat.
Industrial Design in Britain (1976) describes the industrial design movement in Britain from its origins, when it broke away from the Arts and Crafts in 1915, until 1945 when its vital importance to industry was officially recognised, and the Council of Industrial Design was established with a grant from the Government.
This book presents the proceedings of the 18th International Conference on Graphic Design in Architecture, EGA 2020, focusing on heritage - including architectural and graphic heritage as well as the graphics of heritage.