As everyday tasks grow more confusing, and as social and global problems grow more complex, the information designer's role in bringing clarity has reached a new level of importance.
As healthcare challenges such as human aging and traffic accidents continue to increase exponentially, the biomedical sector faces a significant obstacle in arranging patient-specific biomedical products.
In an era dominated by mathematical and statistical models, this book unravels the profound significance of these tools in decoding uncertainties within numerical, observational, and calculation-based data.
On the surface, the relationship between comics and the ‘high’ arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects.
On the surface, the relationship between comics and the ‘high’ arts once seemed simple; comic books and strips could be mined for inspiration, but were not themselves considered legitimate art objects.
Roman Dress and the Fabrics of Roman Culture investigates the social symbolism and cultural poetics of dress in the ancient Roman world in the period from 200 BCE-400 CE.
Roman Dress and the Fabrics of Roman Culture investigates the social symbolism and cultural poetics of dress in the ancient Roman world in the period from 200 BCE-400 CE.
The emblem was one of the most distinctive of Renaissance art forms, lending itself to the concrete manifestation of the deeply-rooted Renaissance belief in the interrelationship between painting and poetry.
The Canadian political and social discussion of the late nineteenth century owed a great deal to Grip, the satirical magazine that kept a vigilant eye on national affairs from 1873 to 1894.
Design with Type was first published in 1952 and appeared in this multi–award-winning revised edition in 1967, which was the first Canadian work to be named Book of the Year by the American Institute of Graphic Arts (AIGA).
In the last fifteen years or so, a wide community of artists working in a variety of western European nations have overturned the dominant traditions of comic book publishing as it has existed since the end of the Second World War.
The emblem and the device (or impresa as it was called in Italy) were the most direct and telling manifestations of a mentality that played a significant role in the discourse and art in Western Europe between the late Middle Ages and the mid-eighteenth century.
In the last fifteen years or so, a wide community of artists working in a variety of western European nations have overturned the dominant traditions of comic book publishing as it has existed since the end of the Second World War.
The emblem and the device (or impresa as it was called in Italy) were the most direct and telling manifestations of a mentality that played a significant role in the discourse and art in Western Europe between the late Middle Ages and the mid-eighteenth century.
Based on interviews with the subject, this visual biography is an intimate portrait of Quentin Blake, the much-loved illustrator and artistic genius of our age.
The American Villain: Encyclopedia of Bad Guys in Comics, Film, and Television provides one go-to reference for the study of the most popular and iconic villains in American popular culture.
Shows why plastics, in aggregate, have become a toxin to humans, wildlife, and the planet, and proposes novel solutions that involve neither traditional recycling nor giving up plastic.
A comprehensive resource that will prove invaluable to fashion historians, this book presents a detailed exploration of the breadth of visually arresting, consumer-driven styles that have emerged in America since the 20th century.
Political Illustration introduces students of illustration, visual communication, art, and political science to how political illustration works, when it's used and why.
Romanticized notions of how one becomes an artist have long been questioned, so why do we still fetishize them in popular culture, turning a blind eye to the politics of exclusionism that characterize the art world and conforming our creative potential to well-trodden stereotypes?
No matter what your background, The Everything Cartooning Book is the all-in-one reference to unlock your hidden potential and set you on the fast track toward a rewarding career in cartooning.
THE NINTH BOOK IN THE LOGOLOUNGE SERIES once again celebrates expert identity work by notable designers and up-and-coming talents from around the world.